The interview process had some positive aspects, but mostly felt quite disorganized.
Communication & Logistics: There were multiple instances of miscommunication. I was scheduled for interviews but never received the invites (only to get an email from the interviewer asking where I was). It turned out the recruiter went on vacation without finalizing the schedule. I was told I would receive detailed instructions for the onsite rounds (e.g., installation requirements, etc.), but I never received anything.
After my third round, I received a call saying feedback was mostly negative and that they would not proceed. The recruiter kindly offered to send detailed feedback, which again, never came.
Interview Experience: Most of the rounds were well-conducted and pleasant, except the second, where I didn't perform as well and it may have carried more weight than the others. One particular interview felt uncomfortable: the interviewer seemed hostile from the start, which threw me off a bit, despite the round going technically well (I answered everything clearly and provided practical insights). It felt like no answer would have been enough in that session.
Overall Experience: The content was mostly standard ML theory, touching on classical topics and a bit of language models. It leaned more towards testing broad knowledge than practical depth.
A mixed experience overall. Some rounds were engaging, but the overall coordination and inconsistency in communication were a bit disappointing.
Project deep dive MLOps experience System Design
The following metrics were computed from 1 interview experience for the Epic Games Machine Learning Engineer role in London, United Kingdom.
Epic Games's interview process for their Machine Learning Engineer roles in London, the United Kingdom is extremely selective, failing the vast majority of engineers.
Candidates reported having very negative feelings for Epic Games's Machine Learning Engineer interview process in London, United Kingdom.