There are n cars traveling at different speeds in the same direction along a one-lane road. You are given an array cars of length n, where cars[i] = [positioni, speedi] represents:
positioni is the distance between the ith car and the beginning of the road in meters. It is guaranteed that positioni < positioni+1.speedi is the initial speed of the ith car in meters per second.For simplicity, cars can be considered as points moving along the number line. Two cars collide when they occupy the same position. Once a car collides with another car, they unite and form a single car fleet. The cars in the formed fleet will have the same position and the same speed, which is the initial speed of the slowest car in the fleet.
Return an array answer, where answer[i] is the time, in seconds, at which the ith car collides with the next car, or -1 if the car does not collide with the next car. Answers within 10-5 of the actual answers are accepted.
Example 1:
Input: cars = [[1,2],[2,1],[4,3],[7,2]] Output: [1.00000,-1.00000,3.00000,-1.00000] Explanation: After exactly one second, the first car will collide with the second car, and form a car fleet with speed 1 m/s. After exactly 3 seconds, the third car will collide with the fourth car, and form a car fleet with speed 2 m/s.
Example 2:
Input: cars = [[3,4],[5,4],[6,3],[9,1]] Output: [2.00000,1.00000,1.50000,-1.00000]
Constraints:
1 <= cars.length <= 1051 <= positioni, speedi <= 106positioni < positioni+1When you get asked this question in a real-life environment, it will often be ambiguous (especially at FAANG). Make sure to ask these questions in that case:
The brute force approach for the car fleet problem involves simulating each car's movement and checking for collisions. For each car, we consider all possible future collisions with cars ahead of it. We then determine the time of the earliest collision, if any, and use that to calculate the impact force.
Here's how the algorithm would work step-by-step:
def car_fleet_ii_brute_force(cars):
number_of_cars = len(cars)
impact_forces = [0.0] * number_of_cars
for current_car_index in range(number_of_cars):
earliest_collision_time = float('inf')
colliding_car_index = -1
# Iterate through all cars ahead
for next_car_index in range(current_car_index + 1, number_of_cars):
current_car_position = cars[current_car_index][0]
current_car_speed = cars[current_car_index][1]
next_car_position = cars[next_car_index][0]
next_car_speed = cars[next_car_index][1]
# If the car ahead is faster, no collision will occur
if current_car_speed <= next_car_speed:
continue
time_to_collide = (next_car_position - current_car_position) / (current_car_speed - next_car_speed)
# Determine the earliest collision
if time_to_collide < earliest_collision_time:
earliest_collision_time = time_to_collide
colliding_car_index = next_car_index
# Calculate impact force if a collision occurs
if colliding_car_index != -1:
current_car_mass = cars[current_car_index][2]
next_car_mass = cars[colliding_car_index][2]
relative_speed = cars[colliding_car_index][1] - cars[current_car_index][1]
# Ensuring no division by zero if total mass is 0
if current_car_mass + next_car_mass == 0:
impact_forces[current_car_index] = 0.0
else:
impact_forces[current_car_index] = (current_car_mass * relative_speed) / (current_car_mass + next_car_mass)
return impact_forcesThe goal is to figure out when each car fleet will collide and what the cost of that collision will be. We use a stack to keep track of potentially colliding cars and determine collision times efficiently.
Here's how the algorithm would work step-by-step:
def car_fleet_ii(cars):
number_of_cars = len(cars)
collision_times = [-1.0] * number_of_cars
stack = []
for i in range(number_of_cars - 1, -1, -1):
while stack:
# Collision time between current car and car on stack top
position_i, speed_i, cost_i = cars[i]
position_j, speed_j, cost_j = cars[stack[-1]]
if speed_i <= speed_j:
stack.pop()
continue
time_to_collide_ij = (position_j - position_i) / (speed_i - speed_j)
if len(stack) >= 2:
# Consider the next car on the stack.
position_k, speed_k, cost_k = cars[stack[-2]]
position_j, speed_j, cost_j = cars[stack[-1]]
if speed_j <= speed_k:
time_to_collide_jk = float('inf')
else:
time_to_collide_jk = (position_k - position_j) / (speed_j - speed_k)
# We check if car j would collide with k before i collides with j.
if time_to_collide_ij >= time_to_collide_jk:
# Car j will collide with car k first, so we can remove it.
stack.pop()
continue
# Collision found and stack is not empty.
collision_times[i] = time_to_collide_ij
break
stack.append(i)
return collision_times| Case | How to Handle |
|---|---|
| Empty 'cars' array | Return an empty result array as there are no cars to form fleets. |
| Single car in 'cars' array | Return an array containing -1 since a single car cannot form a fleet. |
| All cars have the same initial position | The car with the smallest speed will be the only one to arrive, and other cars behind will form fleets with it; calculate the collision time and append -1 for others. |
| All cars have zero speed | Cars will never collide, so return -1 for each car. |
| Very large car positions or speeds, causing potential integer overflow when calculating arrival times | Use long data types for storing arrival times to prevent overflow. |
| Cars are extremely close to each other initially, and the speeds cause near-instant collisions resulting in floating-point precision issues | Use a reasonable epsilon value to compare floating-point numbers and avoid precision issues. |
| Cars are sorted in reverse order of initial positions | Ensure the stack processes the cars in the correct order, popping elements until the current car collides sooner than the top of the stack or the stack is empty. |
| Maximum number of cars allowed (array size constraint), leading to potential performance issues (stack size) | The algorithm's time complexity is O(n) (due to single pass) where n is cars length and space complexity is also O(n) due to stack; This is generally acceptable for reasonable constraints, but consider optimizing with more advanced data structures if performance becomes a major bottleneck with extreme constraints. |