You are given an array of integers coins representing coin denominations and an integer maxJump representing the maximum length of a jump. There is also a cost array cost where cost[i] is the cost to step on the ith coin.
You want to reach the last coin starting from the first coin. You can jump to any coin from the current coin if the following conditions are met:
maxJump coins at a time.coins[i] > 0).coins[i], it will cost you cost[i] to step on that coin.Return a list of the indices of the coins you will step on to reach the last coin with the minimum cost. If there are multiple possible paths with the same minimum cost, return the lexicographically smallest path. If it is not possible to reach the last coin, return an empty list.
Example 1:
Input: coins = [1,2,4,-1,2], cost = [4,3,2,1,0], maxJump = 2 Output: [0,2,4] Explanation: We can reach the last coin with a minimum cost of 6 by jumping from coin 0 to coin 2 and then to coin 4. The path is [0,2,4].
Example 2:
Input: coins = [1,2,4,-1,2], cost = [4,3,2,1,0], maxJump = 1 Output: [] Explanation: It is not possible to reach the last coin because you cannot jump over coin 3 which has a value of -1.
Example 3:
Input: coins = [1,2,4,-1,2], cost = [4,3,2,1,0], maxJump = 3 Output: [0,2,4] Explanation: We can reach the last coin with a minimum cost of 6 by jumping from coin 0 to coin 2 and then to coin 4. The path is [0,2,4]. Note that we can also jump directly from coin 0 to coin 4, but the cost will be 4 + 0 = 4 which is not the minimum cost.
Constraints:
1 <= coins.length == cost.length <= 1000coins[i] is in the range [-100, 100].cost[i] is in the range [0, 100].1 <= maxJump <= 100When you get asked this question in a real-life environment, it will often be ambiguous (especially at FAANG). Make sure to ask these questions in that case:
The brute force approach to finding the cheapest coin path involves exploring every single possible path from the starting point to the end. We essentially try out every combination of jumps to see which one costs the least. We don't worry about being efficient, just about finding all possible solutions and picking the best one.
Here's how the algorithm would work step-by-step:
def coin_path_brute_force(coins, max_jump):
number_of_coins = len(coins)
cheapest_path = None
cheapest_path_cost = float('inf')
def find_paths(current_index, current_path, current_cost):
nonlocal cheapest_path, cheapest_path_cost
# If we've reached the end, check if this path is cheaper
if current_index == number_of_coins - 1:
if current_cost < cheapest_path_cost:
cheapest_path_cost = current_cost
cheapest_path = current_path[:]
return
# Explore possible jumps from the current index
for jump_length in range(1, min(max_jump + 1, number_of_coins - current_index)):
next_index = current_index + jump_length
# Make sure the next coin is valid
if coins[next_index] != -1:
# Add to the path and recurse
new_path = current_path + [next_index + 1]
new_cost = current_cost + coins[next_index]
find_paths(next_index, new_path, new_cost)
# Initiate the search from the starting index
if coins[0] != -1:
#Start the recursive search
find_paths(0, [1], coins[0])
return cheapest_pathThe goal is to find the cheapest path from the start to the end, given that you can only move to reachable spots. We use a method similar to finding the shortest route on a map, where the cost of each step is determined by the coin value at that position. This avoids exploring paths that are guaranteed to be more expensive.
Here's how the algorithm would work step-by-step:
def coin_path(coins, max_jump):
number_of_coins = len(coins)
cheapest_costs = [float('inf')] * number_of_coins
cheapest_costs[0] = coins[0] if coins[0] != -1 else float('inf')
previous_positions = [None] * number_of_coins
reachable_positions = [0]
while reachable_positions:
current_position = reachable_positions.pop(0)
for next_jump in range(1, max_jump + 1):
next_position = current_position + next_jump
if next_position < number_of_coins and coins[next_position] != -1:
cost_to_next_position = cheapest_costs[current_position] + coins[next_position]
# Update cost if we found a cheaper path
if cost_to_next_position < cheapest_costs[next_position]:
cheapest_costs[next_position] = cost_to_next_position
previous_positions[next_position] = current_position
# Explore this position later
if next_position not in reachable_positions:
reachable_positions.append(next_position)
# No path to the end.
if cheapest_costs[number_of_coins - 1] == float('inf'):
return []
# Reconstruct the path.
path = []
current_position = number_of_coins - 1
while current_position is not None:
path.append(current_position + 1)
current_position = previous_positions[current_position]
return path[::-1]| Case | How to Handle |
|---|---|
| costs array is null or empty | Return an empty path list because there are no coins available to form a path. |
| cost of the starting coin (costs[0]) is -1 | Return an empty path list since the starting point is unreachable. |
| costs array has only one element (n=1) | If costs[0] is not -1, return a list containing only the index 0; otherwise, return an empty list. |
| costs array contains only -1 values except for costs[0] | Return an empty path list, as there is no path to the end. |
| costs array contains large values, potentially leading to integer overflow in path costs | Use a `long` data type to store path costs to prevent integer overflow. |
| beam is 1, meaning only adjacent coins can be reached. | This limits the possible paths, potentially making the end unreachable and must be considered during neighbor generation. |
| No path exists to the last coin (costs[n-1]) | The algorithm should return an empty path list to indicate no solution is found. |
| Multiple valid paths exist; find the lexicographically smallest. | When multiple paths have the same cost, prioritize paths with smaller indices earlier in the path using proper comparators in the priority queue. |