A web developer needs to know how to design a web page's size. So, given a specific rectangular web page’s area, your job by now is to design a rectangular web page, whose length L and width W satisfy the following requirements:
W should not be larger than the length L, which means L >= W.L and width W should be as small as possible.Return an array [L, W] where L and W are the length and width of the web page you designed in sequence.
Example 1:
Input: area = 4 Output: [2,2] Explanation: The target area is 4, and all the possible ways to construct it are [1,4], [2,2], [4,1]. But according to requirement 2, [1,4] is illegal; according to requirement 3, [4,1] is not optimal compared to [2,2]. So the length L is 2, and the width W is 2.
Example 2:
Input: area = 37 Output: [37,1]
Example 3:
Input: area = 122122 Output: [427,286]
Constraints:
1 <= area <= 107When you get asked this question in a real-life environment, it will often be ambiguous (especially at FAANG). Make sure to ask these questions in that case:
The brute force approach to this problem is all about trying every possible combination. We essentially test every possible width and length to see which one works, checking to make sure their product matches the given area.
Here's how the algorithm would work step-by-step:
def construct_the_rectangle_brute_force(area):
largest_possible_length = int(area**0.5)
# Iterate backwards from the largest possible length
for current_length in range(largest_possible_length, area + 1):
# We check if the area is evenly divisible by the length
if area % current_length == 0:
width = area // current_length
length = current_length
# Ensure length is greater than or equal to width
if length < width:
length, width = width, length
return [length, width]
#If no perfect divisors found, return area, 1
return [area, 1]The goal is to find two numbers whose product equals a given area, with one number being as close to the square root of the area as possible. This minimizes the difference between the length and width of the rectangle. We can find these numbers by checking downwards from the square root.
Here's how the algorithm would work step-by-step:
import math
def constructRectangle(area):
side_length = int(math.sqrt(area))
# Iterate downwards to find a valid length.
while side_length > 0:
# Check if side_length is a factor of area.
if area % side_length == 0:
width = side_length
length = area // side_length
# Ensure the larger value is first
if length > width:
return [length, width]
else:
return [width, length]
side_length -= 1
return []| Case | How to Handle |
|---|---|
| Area is zero | Return [0, 0] since this is a valid rectangle with area zero. |
| Area is a prime number | Iterate only up to the square root to check for divisibility, and then assign width and length appropriately. |
| Area is a perfect square | Width and length will be the same, so return [sqrt(area), sqrt(area)]. |
| Area is very large (close to max int) | Use long to avoid potential integer overflow during calculations, and ensure values are within constraints upon return. |
| Area equals 1 | The width and length are both 1, so return [1, 1]. |
| Area is a very large number but it factors into small numbers | Check divisors up to the square root to efficiently find factors. |
| Area is a negative number | Throw an IllegalArgumentException or return null, as area cannot be negative. |
| Area is near the maximum integer value, and the square root may cause issues with integer precision. | Use Math.sqrt and cast to long to handle large numbers safely and check that the result of squaring the sides equals the input area. |