The demons had captured the princess and imprisoned her in the bottom-right corner of a dungeon. The dungeon consists of m x n rooms laid out in a 2D grid. Our valiant knight was initially positioned in the top-left room and must fight his way through dungeon to rescue the princess.
The knight has an initial health point represented by a positive integer. If at any point his health point drops to 0 or below, he dies immediately.
Some of the rooms are guarded by demons (represented by negative integers), so the knight loses health upon entering these rooms; other rooms are either empty (represented as 0) or contain magic orbs that increase the knight's health (represented by positive integers).
To reach the princess as quickly as possible, the knight decides to move only rightward or downward in each step.
Return the knight's minimum initial health so that he can rescue the princess.
Note that any room can contain threats or power-ups, even the first room the knight enters and the bottom-right room where the princess is imprisoned.
Example 1:
Input: dungeon = [[-2,-3,3],[-5,-10,1],[10,30,-5]] Output: 7 Explanation: The initial health of the knight must be at least 7 if he follows the optimal path: RIGHT-> RIGHT -> DOWN -> DOWN.
Example 2:
Input: dungeon = [[0]] Output: 1
Constraints:
m == dungeon.lengthn == dungeon[i].length1 <= m, n <= 200-1000 <= dungeon[i][j] <= 1000When you get asked this question in a real-life environment, it will often be ambiguous (especially at FAANG). Make sure to ask these questions in that case:
The brute force way to solve this dungeon problem is to explore every single possible path the hero could take through the dungeon. We want to find the path that requires the least initial health to survive. We'll try every route and see what happens.
Here's how the algorithm would work step-by-step:
def calculate_minimum_initial_health(dungeon):
number_of_rows = len(dungeon)
number_of_columns = len(dungeon[0])
def explore_path(current_row, current_column, current_health, initial_health_needed):
current_health += dungeon[current_row][current_column]
if current_health <= 0:
return float('inf')
if current_row == number_of_rows - 1 and current_column == number_of_columns - 1:
return initial_health_needed
minimum_health_needed = float('inf')
# Explore the path going right
if current_column + 1 < number_of_columns:
minimum_health_needed = min(minimum_health_needed, \
explore_path(current_row, current_column + 1, current_health, initial_health_needed))
# Explore the path going down
if current_row + 1 < number_of_rows:
minimum_health_needed = min(minimum_health_needed, \
explore_path(current_row + 1, current_column, current_health, initial_health_needed))
return minimum_health_needed
minimum_initial_health = float('inf')
initial_health = 1
# Brute force: try every initial health value until we find the minimum
while initial_health < 201:
health_needed_for_path = explore_path(0, 0, 0, initial_health)
#Keep track of best possible health
minimum_initial_health = min(minimum_initial_health, health_needed_for_path)
initial_health += 1
return minimum_initial_healthThe goal is to find the minimum health needed to successfully navigate a dungeon. We work backward from the end to the start, figuring out the minimum health needed at each step to survive.
Here's how the algorithm would work step-by-step:
def calculate_minimum_hp(dungeon):
rows = len(dungeon)
cols = len(dungeon[0])
# Initialize the health points matrix with default values
health_points = [[0] * cols for _ in range(rows)]
# Start from the end cell and work backwards
for row_index in range(rows - 1, -1, -1):
for col_index in range(cols - 1, -1, -1):
if row_index == rows - 1 and col_index == cols - 1:
health_points[row_index][col_index] = max(1, 1 - dungeon[row_index][col_index])
else:
# Determine minimum health needed from the next possible moves
down_health = health_points[row_index + 1][col_index] if row_index + 1 < rows else float('inf')
right_health = health_points[row_index][col_index + 1] if col_index + 1 < cols else float('inf')
min_next_health = min(down_health, right_health)
# We need to ensure survival in current cell too
health_points[row_index][col_index] = max(1, min_next_health - dungeon[row_index][col_index])
# Minimum health needed at start position is the final result
return health_points[0][0]| Case | How to Handle |
|---|---|
| Empty dungeon (null or zero-sized grid) | Return 1, as the minimum initial health required is always at least 1, according to the problem description. |
| Dungeon with only one cell (1x1 grid) | The minimum initial health should be calculated as max(1, 1 - dungeon[0][0]). |
| Dungeon with all positive values | The minimum initial health should be calculated based on the path with least positive gain, always resulting in a value <= 1. |
| Dungeon with all negative values | The minimum initial health can be very large, requiring appropriate integer handling to avoid overflows. |
| Dungeon with values that cause integer overflow when calculating health | Use long data type to store the intermediate health values to prevent integer overflow. |
| A path exists where the knight's health never drops below 1 | The algorithm correctly calculates the minimum starting health as 1 in this scenario. |
| Dungeon with dimensions approaching maximum allowed (m, n <= 200) | The DP solution should still scale efficiently without exceeding time or memory limits. |
| The princess cell has a very large negative value | The algorithm correctly adjusts the minimum initial health to account for the large deficit at the end. |