You are given an array nums consisting of positive integers.
Starting with score = 0, apply the following algorithm:
score.Return the score you get after applying the above algorithm.
Example 1:
Input: nums = [2,1,3,4,5,2] Output: 7 Explanation: We mark the elements as follows: - 1 is the smallest unmarked element, so we mark it and its two adjacent elements: [2,1,3,4,5,2]. - 2 is the smallest unmarked element, so we mark it and its left adjacent element: [2,1,3,4,5,2]. - 4 is the only remaining unmarked element, so we mark it: [2,1,3,4,5,2]. Our score is 1 + 2 + 4 = 7.
Example 2:
Input: nums = [2,3,5,1,3,2] Output: 5 Explanation: We mark the elements as follows: - 1 is the smallest unmarked element, so we mark it and its two adjacent elements: [2,3,5,1,3,2]. - 2 is the smallest unmarked element, since there are two of them, we choose the left-most one, so we mark the one at index 0 and its right adjacent element: [2,3,5,1,3,2]. - 2 is the only remaining unmarked element, so we mark it: [2,3,5,1,3,2]. Our score is 1 + 2 + 2 = 5.
Constraints:
1 <= nums.length <= 1051 <= nums[i] <= 106When you get asked this question in a real-life environment, it will often be ambiguous (especially at FAANG). Make sure to ask these questions in that case:
The straightforward approach is to simulate the marking process round by round exactly as the rules describe. We repeatedly scan the entire collection of numbers to find the next one to mark, update our score, and continue until no numbers are left.
Here's how the algorithm would work step-by-step:
def find_score_brute_force(numbers):
number_of_elements = len(numbers)
is_marked = [False] * number_of_elements
total_score = 0
elements_marked_count = 0
# The simulation must run until every element is marked and thus unavailable for future turns.
while elements_marked_count < number_of_elements:
current_minimum_value = float('inf')
index_of_minimum = -1
# This scan finds the smallest available value, favoring the one with the smallest index in case of a tie.
for current_index in range(number_of_elements):
if not is_marked[current_index] and numbers[current_index] < current_minimum_value:
current_minimum_value = numbers[current_index]
index_of_minimum = current_index
# Once the best candidate for this turn is found, its value contributes to the total score.
total_score += numbers[index_of_minimum]
# The chosen element and its direct neighbors must be marked as unavailable for subsequent turns.
if not is_marked[index_of_minimum]:
is_marked[index_of_minimum] = True
elements_marked_count += 1
if index_of_minimum > 0 and not is_marked[index_of_minimum - 1]:
is_marked[index_of_minimum - 1] = True
elements_marked_count += 1
if index_of_minimum < number_of_elements - 1 and not is_marked[index_of_minimum + 1]:
is_marked[index_of_minimum + 1] = True
elements_marked_count += 1
return total_scoreThe most efficient way to solve this is to avoid searching for the smallest available number over and over again. Instead, we can decide the best order to pick numbers in advance by sorting them. Then, we can simply go through this pre-sorted list and pick the numbers whose turn it is, skipping any that have already been marked by a previous move.
Here's how the algorithm would work step-by-step:
class Solution:
def findScore(self, nums: list[int]) -> int:
number_of_elements = len(nums)
# Create pairs of (value, index) to sort by value, then by original position for tie-breaking.
value_index_pairs_list = []
for index in range(number_of_elements):
value_index_pairs_list.append((nums[index], index))
value_index_pairs_list.sort()
# Use a boolean array to efficiently track which elements have been marked and should be skipped.
is_element_marked = [False] * number_of_elements
total_score = 0
for current_value, original_index in value_index_pairs_list:
# For each number in our prioritized list, we first check if its original spot is still available.
if is_element_marked[original_index]:
continue
total_score += current_value
# After scoring an element, we must mark it and its neighbors to prevent them from being picked.
is_element_marked[original_index] = True
if original_index > 0:
is_element_marked[original_index - 1] = True
if original_index < number_of_elements - 1:
is_element_marked[original_index + 1] = True
return total_score| Case | How to Handle |
|---|---|
| Array with a single element. | The algorithm correctly adds the single element's value to the score and terminates as it's the only element to mark. |
| Maximum-sized input (up to 10^5 elements). | An efficient O(N log N) approach using sorting or a min-heap is required to prevent a Time Limit Exceeded error. |
| Score accumulation leads to integer overflow. | The variable accumulating the score must be a 64-bit integer type as the total can exceed the capacity of a 32-bit integer. |
| Array contains all identical values. | The tie-breaking rule is correctly managed by processing elements based on their original index as a secondary criterion after their value. |
| Choosing an element at an array boundary (index 0 or N-1). | The logic must perform bounds checking to ensure it only attempts to mark valid adjacent indices within the array. |
| An element's neighbor is already marked from a previous step. | The marking process must be idempotent, meaning re-marking an already marked element does not alter the state or outcome. |
| Input array is already sorted in ascending order. | The solution must correctly skip over elements that get marked by their smaller, preceding neighbors in the sorted list. |
| Smallest values are located at the end of the array. | Pre-sorting the numbers with their indices ensures the algorithm correctly identifies the true minimum regardless of its position. |