You are given two sorted arrays of distinct integers nums1 and nums2.
A valid path is defined as follows:
nums1 or nums2 to traverse (from index-0).nums1 and nums2 you are allowed to change your path to the other array. (Only one repeated value is considered in the valid path).The score is defined as the sum of unique values in a valid path.
Return the maximum score you can obtain of all possible valid paths. Since the answer may be too large, return it modulo 109 + 7.
Example 1:
Input: nums1 = [2,4,5,8,10], nums2 = [4,6,8,9] Output: 30 Explanation: Valid paths: [2,4,5,8,10], [2,4,5,8,9], [2,4,6,8,9], [2,4,6,8,10], (starting from nums1) [4,6,8,9], [4,5,8,10], [4,5,8,9], [4,6,8,10] (starting from nums2) The maximum is obtained with the path in green [2,4,6,8,10].
Example 2:
Input: nums1 = [1,3,5,7,9], nums2 = [3,5,100] Output: 109 Explanation: Maximum sum is obtained with the path [1,3,5,100].
Example 3:
Input: nums1 = [1,2,3,4,5], nums2 = [6,7,8,9,10] Output: 40 Explanation: There are no common elements between nums1 and nums2. Maximum sum is obtained with the path [6,7,8,9,10].
Constraints:
1 <= nums1.length, nums2.length <= 1051 <= nums1[i], nums2[i] <= 107nums1 and nums2 are strictly increasing.When you get asked this question in a real-life environment, it will often be ambiguous (especially at FAANG). Make sure to ask these questions in that case:
The brute force method tackles this problem by exploring every single possible combination. It's like trying out every single arrangement to see which one gives us the highest score. We generate all possibilities and then pick the best one.
Here's how the algorithm would work step-by-step:
def get_maximum_score_brute_force(items, scorer): number_of_items = len(items)
maximum_score = float('-inf')
def explore_combinations(current_combination, current_score):
nonlocal maximum_score
# Base case: all items have been considered
if not items:
maximum_score = max(maximum_score, current_score)
return
# Recursive step: explore all combinations by either
# including or excluding the current item.
for index in range(len(items)): # Iterate through each item
chosen_item = items[index]
remaining_items = items[:index] + items[index+1:]
new_score = current_score + scorer(current_combination, chosen_item)
explore_combinations(current_combination + [chosen_item], new_score)
# Start the exploration with an empty combination and score
explore_combinations([], 0)
return maximum_scoreThe optimal strategy involves deciding at each step whether to include the current element in our selection or not. We avoid recomputing answers to subproblems by remembering the best result we've found so far for each possible state, building up to the final answer efficiently.
Here's how the algorithm would work step-by-step:
def get_maximum_score(items, limit):
number_of_items = len(items)
# Initialize the dynamic programming table
maximum_score_table = [[0] * (limit + 1) for _ in range(number_of_items + 1)]
for item_index in range(1, number_of_items + 1):
item_value, item_weight = items[item_index - 1]
for current_limit in range(1, limit + 1):
# Cannot include item if it exceeds the current limit.
if item_weight > current_limit:
maximum_score_table[item_index][current_limit] = maximum_score_table[item_index - 1][current_limit]
else:
# Determine max score by including or excluding current item.
maximum_score_table[item_index][current_limit] = max(
maximum_score_table[item_index - 1][current_limit],
item_value + maximum_score_table[item_index - 1][current_limit - item_weight]
)
# Final answer is in the bottom right corner
return maximum_score_table[number_of_items][limit]| Case | How to Handle |
|---|---|
| Null or empty input array | Return 0 or throw an exception based on requirements since no score is possible. |
| Array with only one element | Return 0 or throw an exception because a pair is needed. |
| Array containing duplicate values | The algorithm should correctly account for duplicates when calculating the score; ensure no double-counting of the same index. |
| Array with all elements equal | The algorithm's scoring logic should handle the case where all numbers are the same, potentially returning 0 or a valid score based on the definition. |
| Input array contains negative numbers | The algorithm should correctly handle negative values in the array, as they might contribute to a higher score depending on the rules. |
| Input array contains zero | Zeroes could introduce edge cases, especially in multiplication-based scoring, requiring careful consideration. |
| Integer overflow during score calculation | Use a data type that can accommodate large scores (e.g., long) to avoid overflow issues if the problem involves products or sums of large numbers. |
| Maximum input array size approaching memory limits | Optimize for space efficiency and consider using streaming or divide-and-conquer approaches if the input array can be extremely large. |