There is an infinite 2D plane.
You are given a positive integer k. You are also given a 2D array queries, which contains the following queries:
queries[i] = [x, y]: Build an obstacle at coordinate (x, y) in the plane. It is guaranteed that there is no obstacle at this coordinate when this query is made.After each query, you need to find the distance of the kth nearest obstacle from the origin.
Return an integer array results where results[i] denotes the kth nearest obstacle after query i, or results[i] == -1 if there are less than k obstacles.
Note that initially there are no obstacles anywhere.
The distance of an obstacle at coordinate (x, y) from the origin is given by |x| + |y|.
Example 1:
Input: queries = [[1,2],[3,4],[2,3],[-3,0]], k = 2
Output: [-1,7,5,3]
Explanation:
queries[0], there are less than 2 obstacles.queries[1], there are obstacles at distances 3 and 7.queries[2], there are obstacles at distances 3, 5, and 7.queries[3], there are obstacles at distances 3, 3, 5, and 7.Example 2:
Input: queries = [[5,5],[4,4],[3,3]], k = 1
Output: [10,8,6]
Explanation:
queries[0], there is an obstacle at distance 10.queries[1], there are obstacles at distances 8 and 10.queries[2], there are obstacles at distances 6, 8, and 10.Constraints:
1 <= queries.length <= 2 * 105queries[i] are unique.-109 <= queries[i][0], queries[i][1] <= 1091 <= k <= 105When you get asked this question in a real-life environment, it will often be ambiguous (especially at FAANG). Make sure to ask these questions in that case:
We want to find the K-th closest obstacles for a series of locations. The brute force way is to check the distance from each location to every obstacle and then sort the distances to find the K closest. This approach guarantees that we will find the correct answer by exhaustively checking every possibility.
Here's how the algorithm would work step-by-step:
def find_kth_nearest_obstacles_brute_force(obstacle_locations, query_locations, k_nearest):
results = []
for query_location in query_locations:
# Step 1: Initialize distances for the current query location
obstacle_distances = []
# Step 2: Calculate distances to all obstacles
for obstacle_location in obstacle_locations:
distance = ((query_location[0] - obstacle_location[0])**2 + \
(query_location[1] - obstacle_location[1])**2)**0.5
obstacle_distances.append((distance, obstacle_location))
# Step 3: Sort the obstacles by distance
obstacle_distances.sort(key=lambda item: item[0])
# Step 4: Select the k nearest obstacles
nearest_obstacles = obstacle_distances[:k_nearest]
#We only need the locations
nearest_obstacle_locations = [obstacle[1] for obstacle in nearest_obstacles]
results.append(nearest_obstacle_locations)
return resultsTo efficiently find the nearest obstacles, we first organize all obstacles spatially so lookups are fast. Then, for each query, we search outwards in ever-expanding circles from the starting point until we find enough obstacles.
Here's how the algorithm would work step-by-step:
def kth_nearest_obstacles(grid, queries, k):
obstacle_locations = []
for row_index in range(len(grid)):
for col_index in range(len(grid[0])):
if grid[row_index][col_index] == 1:
obstacle_locations.append((row_index, col_index))
results = []
for query in queries:
start_row, start_col = query[0], query[1]
nearest_obstacles = []
radius = 1
while len(nearest_obstacles) < k:
obstacles_in_radius = []
for obstacle_row, obstacle_col in obstacle_locations:
distance = ((obstacle_row - start_row)**2 + (obstacle_col - start_col)**2)**0.5
if distance <= radius:
obstacles_in_radius.append(((obstacle_row, obstacle_col), distance))
# Sort to get the closest obstacles within this radius.
obstacles_in_radius.sort(key=lambda item: item[1])
# Prevents duplicates from appearing
for obstacle, distance in obstacles_in_radius:
if obstacle not in [obs[0] for obs in nearest_obstacles]:
nearest_obstacles.append((obstacle, distance))
radius += 1
# Avoid infinite loops if not enough obstacles exist.
if radius > (len(grid) + len(grid[0])):
break
# Truncate the result list to k elements.
results.append([obstacle for obstacle, _ in nearest_obstacles[:k]])
return results| Case | How to Handle |
|---|---|
| Empty obstacle map or empty query list | Return an empty result list immediately as there are no obstacles or queries to process. |
| K is zero or negative | Treat K=0 as an invalid input and return -1 for all queries; for K < 0, throw an exception or return an error code, indicating invalid input. |
| K is larger than the number of obstacles | Return -1 for that query as there aren't K obstacles to choose from. |
| Obstacle map contains duplicate coordinates | The problem definition needs to clarify if duplicates are allowed and how to handle them; if allowed, treat them as separate obstacles at the same location; if not, pre-process to remove them. |
| All obstacles are at the same location | If all obstacles are at the same location, the K-th nearest will always be that location; implement logic to handle all distances being zero. |
| Query point is coincident with an obstacle location | Exclude the obstacle at the query location when calculating distances to find the K-th nearest among the *other* obstacles. |
| Integer overflow when calculating distances | Use a larger data type (e.g., long) for distance calculations to prevent overflow, or consider normalizing the coordinate space. |
| Large map size and many queries impacting performance | Employ efficient data structures like a KD-tree or ball tree to accelerate nearest neighbor searches for scalability. |