On an n x n chessboard, a knight starts at the cell (row, column) and attempts to make exactly k moves. The rows and columns are 0-indexed, so the top-left cell is (0, 0), and the bottom-right cell is (n - 1, n - 1).
A chess knight has eight possible moves it can make, as illustrated below. Each move is two cells in a cardinal direction, then one cell in an orthogonal direction.
Each time the knight is to move, it chooses one of eight possible moves uniformly at random (even if the piece would go off the chessboard) and moves there.
The knight continues moving until it has made exactly k moves or has moved off the chessboard.
Return the probability that the knight remains on the board after it has stopped moving.
Example 1:
Input: n = 3, k = 2, row = 0, column = 0 Output: 0.06250 Explanation: There are two moves (to (1,2), (2,1)) that will keep the knight on the board. From each of those positions, there are also two moves that will keep the knight on the board. The total probability the knight stays on the board is 0.0625.
Example 2:
Input: n = 1, k = 0, row = 0, column = 0 Output: 1.00000
Constraints:
1 <= n <= 250 <= k <= 1000 <= row, column <= n - 1When you get asked this question in a real-life environment, it will often be ambiguous (especially at FAANG). Make sure to ask these questions in that case:
The brute force method to calculate the knight's probability involves simulating every possible move sequence. Starting from the knight's initial position, we explore every possible move the knight can make at each turn. We then determine the probability that the knight remains on the board after the given number of moves.
Here's how the algorithm would work step-by-step:
def knight_probability_brute_force(board_size, number_of_moves, start_row, start_column):
possible_moves = [(-2, -1), (-2, 1), (-1, -2), (-1, 2),
(1, -2), (1, 2), (2, -1), (2, 1)]
def is_valid_move(row_coordinate, column_coordinate):
return 0 <= row_coordinate < board_size and 0 <= column_coordinate < board_size
def calculate_number_of_ways(current_row, current_column, moves_remaining):
# Base case: If no more moves are left, we've found a valid path
if moves_remaining == 0:
return 1
number_of_valid_ways = 0
# Explore all possible knight moves from the current position
for move_row, move_column in possible_moves:
next_row = current_row + move_row
next_column = current_column + move_column
# Only consider moves that keep the knight on the board
if is_valid_move(next_row, next_column):
number_of_valid_ways += calculate_number_of_ways(next_row, next_column, moves_remaining - 1)
return number_of_valid_ways
# Calculate number of ways to stay on board
number_of_ways_to_stay_on_board = calculate_number_of_ways(start_row, start_column, number_of_moves)
# Calculate total possible move sequences
total_possible_sequences = 8 ** number_of_moves
return number_of_ways_to_stay_on_board / total_possible_sequencesThis problem asks for the probability a knight stays on a chessboard after a number of moves. The smart approach is to build up the probabilities step-by-step, using previous results to calculate the next, instead of trying to simulate every possible move sequence.
Here's how the algorithm would work step-by-step:
def knight_probability(board_size, number_of_moves, start_row, start_column): current_probabilities = [[0.0] * board_size for _ in range(board_size)]
current_probabilities[start_row][start_column] = 1.0
knight_moves = [
(-2, -1), (-2, 1), (-1, -2), (-1, 2),
(1, -2), (1, 2), (2, -1), (2, 1)
]
for _ in range(number_of_moves):
next_probabilities = [[0.0] * board_size for _ in range(board_size)]
# Iterate through each cell of the chessboard
for row in range(board_size):
for column in range(board_size):
# Only process cells with non-zero probability
if current_probabilities[row][column] > 0:
# Iterate through possible knight moves
for move_row, move_column in knight_moves:
next_row = row + move_row
next_column = column + move_column
# Check if the next move is within the board
if 0 <= next_row < board_size and 0 <= next_column < board_size:
# Accumulate probability for the next position
next_probabilities[next_row][next_column] += current_probabilities[row][column] / 8.0
current_probabilities = next_probabilities
# Calculate the total probability of the knight staying on the board
total_probability = 0.0
for row in range(board_size):
for column in range(board_size):
total_probability += current_probabilities[row][column]
return total_probability| Case | How to Handle |
|---|---|
| N = 0 (Board size is zero) | Return 0.0 as the knight cannot make any moves on an empty board. |
| K = 0 (No moves allowed) | Return 1.0 if the starting position is within the board, otherwise return 0.0, as no moves means no probability of falling off after 0 moves if initial position is inside. |
| r, c outside initial bounds (r < 0, c < 0, r >= N, c >= N) | Return 0.0, because starting outside the board makes any further move impossible to stay inside. |
| N = 1 (Board size is 1x1) | If K>0 return 0.0 as any move will lead to falling off the board, if K=0 return 1.0 if r=0 and c=0 otherwise return 0.0. |
| Large N and K (potential stack overflow with recursion) | Use dynamic programming (iterative approach) to avoid exceeding recursion depth limitations. |
| Intermediate probabilities becoming very small (floating point precision) | Floating-point operations are used, and inherent precision limitations exist, but probability calculations will still be accurate enough for practical purposes. |
| r and c being very close to the edge of the board | The algorithm correctly handles cases where initial position is at the edge since it iterates on possible moves and checks for boundary conditions after each move. |
| Integer overflow if intermediate calculations exceed maximum integer size. | Using double data type will avoid integer overflow during probability calculation because probabilities are small positive values anyway. |