You are given four integers, m, n, introvertsCount, and extrovertsCount. You have an m x n grid, and there are two types of people: introverts and extroverts. There are introvertsCount introverts and extrovertsCount extroverts.
You should decide how many people you want to live in the grid and assign each of them one grid cell. Note that you do not have to have all the people living in the grid.
The happiness of each person is calculated as follows:
120 happiness and lose 30 happiness for each neighbor (introvert or extrovert).40 happiness and gain 20 happiness for each neighbor (introvert or extrovert).Neighbors live in the directly adjacent cells north, east, south, and west of a person's cell.
The grid happiness is the sum of each person's happiness. Return the maximum possible grid happiness.
Example 1:
Input: m = 2, n = 3, introvertsCount = 1, extrovertsCount = 2 Output: 240 Explanation: Assume the grid is 1-indexed with coordinates (row, column). We can put the introvert in cell (1,1) and put the extroverts in cells (1,3) and (2,3). - Introvert at (1,1) happiness: 120 (starting happiness) - (0 * 30) (0 neighbors) = 120 - Extrovert at (1,3) happiness: 40 (starting happiness) + (1 * 20) (1 neighbor) = 60 - Extrovert at (2,3) happiness: 40 (starting happiness) + (1 * 20) (1 neighbor) = 60 The grid happiness is 120 + 60 + 60 = 240. The above figure shows the grid in this example with each person's happiness. The introvert stays in the light green cell while the extroverts live on the light purple cells.
Example 2:
Input: m = 3, n = 1, introvertsCount = 2, extrovertsCount = 1 Output: 260 Explanation: Place the two introverts in (1,1) and (3,1) and the extrovert at (2,1). - Introvert at (1,1) happiness: 120 (starting happiness) - (1 * 30) (1 neighbor) = 90 - Extrovert at (2,1) happiness: 40 (starting happiness) + (2 * 20) (2 neighbors) = 80 - Introvert at (3,1) happiness: 120 (starting happiness) - (1 * 30) (1 neighbor) = 90 The grid happiness is 90 + 80 + 90 = 260.
Example 3:
Input: m = 2, n = 2, introvertsCount = 4, extrovertsCount = 0 Output: 240
Constraints:
1 <= m, n <= 50 <= introvertsCount, extrovertsCount <= min(m * n, 6)When you get asked this question in a real-life environment, it will often be ambiguous (especially at FAANG). Make sure to ask these questions in that case:
The brute force approach to maximizing grid happiness means trying every single possible arrangement of introverts and extroverts in the grid. We calculate the happiness score for each arrangement and then choose the arrangement with the highest score. This is like trying every combination to open a lock.
Here's how the algorithm would work step-by-step:
def maximize_grid_happiness_brute_force(rows, columns, introverts_count, extroverts_count):
max_happiness = float('-inf')
def calculate_happiness(grid):
total_happiness = 0
for row_index in range(rows):
for column_index in range(columns):
if grid[row_index][column_index] == 1:
# Introvert
total_happiness -= 30
if row_index > 0 and grid[row_index - 1][column_index] == 1:
total_happiness -= 60
elif row_index > 0 and grid[row_index - 1][column_index] == 2:
total_happiness -= 10
if row_index < rows - 1 and grid[row_index + 1][column_index] == 1:
total_happiness -= 60
elif row_index < rows - 1 and grid[row_index + 1][column_index] == 2:
total_happiness -= 10
if column_index > 0 and grid[row_index][column_index - 1] == 1:
total_happiness -= 60
elif column_index > 0 and grid[row_index][column_index - 1] == 2:
total_happiness -= 10
if column_index < columns - 1 and grid[row_index][column_index + 1] == 1:
total_happiness -= 60
elif column_index < columns - 1 and grid[row_index][column_index + 1] == 2:
total_happiness -= 10
elif grid[row_index][column_index] == 2:
# Extrovert
total_happiness += 20
if row_index > 0 and grid[row_index - 1][column_index] == 1:
total_happiness -= 10
elif row_index > 0 and grid[row_index - 1][column_index] == 2:
total_happiness += 40
if row_index < rows - 1 and grid[row_index + 1][column_index] == 1:
total_happiness -= 10
elif row_index < rows - 1 and grid[row_index + 1][column_index] == 2:
total_happiness += 40
if column_index > 0 and grid[row_index][column_index - 1] == 1:
total_happiness -= 10
elif column_index > 0 and grid[row_index][column_index - 1] == 2:
total_happiness += 40
if column_index < columns - 1 and grid[row_index][column_index + 1] == 1:
total_happiness -= 10
elif column_index < columns - 1 and grid[row_index][column_index + 1] == 2:
total_happiness += 40
return total_happiness
def generate_grids(row_index, column_index, current_grid, current_introverts_count, current_extroverts_count):
nonlocal max_happiness
if row_index == rows:
# Base case: grid is full, calculate happiness
happiness = calculate_happiness(current_grid)
max_happiness = max(max_happiness, happiness)
return
# Determine the next cell to fill
next_row_index = row_index
next_column_index = column_index + 1
if next_column_index == columns:
next_row_index = row_index + 1
next_column_index = 0
# Option 1: Leave the cell empty
generate_grids(next_row_index, next_column_index, current_grid, current_introverts_count, current_extroverts_count)
# Option 2: Place an introvert, if available
if current_introverts_count > 0:
current_grid[row_index][column_index] = 1
generate_grids(next_row_index, next_column_index, current_grid, current_introverts_count - 1, current_extroverts_count)
# Backtrack: Reset the cell
current_grid[row_index][column_index] = 0
#Try placing an extrovert in each cell
# Option 3: Place an extrovert, if available
if current_extroverts_count > 0:
current_grid[row_index][column_index] = 2
generate_grids(next_row_index, next_column_index, current_grid, current_introverts_count, current_extroverts_count - 1)
# Backtrack: Reset the cell
current_grid[row_index][column_index] = 0
initial_grid = [[0] * columns for _ in range(rows)]
#Starting the generation process
generate_grids(0, 0, initial_grid, introverts_count, extroverts_count)
#We return the highest value, which is the result
return max_happinessTo maximize happiness in the grid, we will use a technique called dynamic programming. We will make decisions about placing introverts and extroverts one cell at a time, remembering the best happiness we can achieve for each partial arrangement.
Here's how the algorithm would work step-by-step:
def maximize_grid_happiness(grid_rows, grid_columns, number_of_introverts, number_of_extroverts):
introvert_score = 120
extrovert_score = 40
loss_score = -30
def calculate_happiness(grid_state, row, column, person_type):
happiness_change = 0
#Check top neighbor
if row > 0:
neighbor = grid_state[row - 1][column]
if neighbor != 0:
if person_type == 1:
happiness_change += loss_score
else:
happiness_change += extrovert_score
if neighbor == 1:
happiness_change += loss_score
else:
happiness_change += extrovert_score
# Check left neighbor
if column > 0:
neighbor = grid_state[row][column - 1]
if neighbor != 0:
if person_type == 1:
happiness_change += loss_score
else:
happiness_change += extrovert_score
if neighbor == 1:
happiness_change += loss_score
else:
happiness_change += extrovert_score
# Add the base happiness of the person
if person_type == 1:
happiness_change += introvert_score
else:
happiness_change += extrovert_score
return happiness_change
def solve(row, column, introverts_remaining, extroverts_remaining, grid_state, current_happiness, memo):
if (row, column, introverts_remaining, extroverts_remaining) in memo:
return memo[(row, column, introverts_remaining, extroverts_remaining)]
# Base case: Reached the end of the grid
if row == grid_rows:
return current_happiness
next_row = row
next_column = column + 1
if next_column == grid_columns:
next_row += 1
next_column = 0
# Option 1: Leave the cell empty
max_happiness = solve(next_row, next_column, introverts_remaining, extroverts_remaining, grid_state, current_happiness, memo)
# Option 2: Place an introvert
if introverts_remaining > 0:
grid_state[row][column] = 1
happiness_change = calculate_happiness(grid_state, row, column, 1)
max_happiness = max(max_happiness, solve(next_row, next_column, introverts_remaining - 1, extroverts_remaining, grid_state, current_happiness + happiness_change, memo))
grid_state[row][column] = 0 # Backtrack
# Option 3: Place an extrovert
if extroverts_remaining > 0:
grid_state[row][column] = 2
happiness_change = calculate_happiness(grid_state, row, column, 2)
max_happiness = max(max_happiness, solve(next_row, next_column, introverts_remaining, extroverts_remaining - 1, grid_state, current_happiness + happiness_change, memo))
grid_state[row][column] = 0 # Backtrack
memo[(row, column, introverts_remaining, extroverts_remaining)] = max_happiness
return max_happiness
# Initialize the grid and memoization table
grid_state = [[0] * grid_columns for _ in range(grid_rows)]
memo = {}
# Start the dynamic programming solution
# Starting state has no happiness
initial_happiness = 0
result = solve(0, 0, number_of_introverts, number_of_extroverts, grid_state, initial_happiness, memo)
# This is the result after exploring every possible placement option
return result| Case | How to Handle |
|---|---|
| m or n is zero | If either m or n is zero, the grid is empty, return 0 happiness immediately. |
| introvertsCount and extrovertsCount are zero | If both counts are zero, no one can be placed, return 0 happiness immediately. |
| m * n is less than introvertsCount + extrovertsCount | If the grid size is insufficient, there's no valid arrangement, return the happiness of filling the grid as much as possible while prioritizing higher happiness people. |
| m and n are both 1 | Handle the simple case of a 1x1 grid and decide whether to place an introvert, extrovert, or no one based on which yields maximum happiness (3, 20, 0). |
| Large m and n values exceeding memory limits | Dynamic programming with memoization is needed and the grid size may still be too large; need a very efficient implementation to avoid memory issues. |
| introvertsCount or extrovertsCount are very large, potentially exceeding integer boundaries when calculating happiness | Use long data type to store intermediate happiness values and the final result to prevent integer overflow. |
| Only introverts and m,n large | The happiness calculation will primarily be -30 penalties and limited +3 bonus, so must explore placement strategies to mitigate penalties. |
| Only extroverts and m,n large | The happiness calculation will primarily be +20 bonus with some -30 penalties. Explore placement strategies to maximize bonuses and minimize penalties. |