You are given a binary array possible of length n.
Alice and Bob are playing a game that consists of n levels. Some of the levels in the game are impossible to clear while others can always be cleared. In particular, if possible[i] == 0, then the ith level is impossible to clear for both the players. A player gains 1 point on clearing a level and loses 1 point if the player fails to clear it.
At the start of the game, Alice will play some levels in the given order starting from the 0th level, after which Bob will play for the rest of the levels.
Alice wants to know the minimum number of levels she should play to gain more points than Bob, if both players play optimally to maximize their points.
Return the minimum number of levels Alice should play to gain more points. If this is not possible, return -1.
Note that each player must play at least 1 level.
Example 1:
Input: possible = [1,0,1,0]
Output: 1
Explanation:
Let's look at all the levels that Alice can play up to:
Alice must play a minimum of 1 level to gain more points.
Example 2:
Input: possible = [1,1,1,1,1]
Output: 3
Explanation:
Let's look at all the levels that Alice can play up to:
Alice must play a minimum of 3 levels to gain more points.
Example 3:
Input: possible = [0,0]
Output: -1
Explanation:
The only possible way is for both players to play 1 level each. Alice plays level 0 and loses 1 point. Bob plays level 1 and loses 1 point. As both players have equal points, Alice can't gain more points than Bob.
Constraints:
2 <= n == possible.length <= 105possible[i] is either 0 or 1.When you get asked this question in a real-life environment, it will often be ambiguous (especially at FAANG). Make sure to ask these questions in that case:
The brute force approach figures out the fewest levels needed to get more points by trying absolutely every combination of levels we could possibly choose. We test each combination to see if it gets us enough points, and then pick the combination that uses the fewest levels.
Here's how the algorithm would work step-by-step:
def minimum_levels_to_gain_more_points(levels, points_needed):
number_of_levels = len(levels)
minimum_levels_required = float('inf')
for i in range(2 ** number_of_levels):
# Create a bitmask to represent level upgrades
level_upgrades = []
levels_upgraded_count = 0
for j in range(number_of_levels):
if (i >> j) & 1:
level_upgrades.append(1)
levels_upgraded_count += 1
else:
level_upgrades.append(0)
total_points = 0
for k in range(number_of_levels):
total_points += levels[k] + level_upgrades[k]
# If enough points are gained, update the minimum
if total_points >= points_needed:
minimum_levels_required = min(minimum_levels_required, levels_upgraded_count)
# If no solution found return -1
if minimum_levels_required == float('inf'):
return -1
else:
return minimum_levels_requiredTo find the fewest levels needed to gain more points, we should prioritize the levels that give us the most points with the least cost. It's like picking the best deals first to maximize our benefit quickly. We then sort the levels based on some calculated priority.
Here's how the algorithm would work step-by-step:
def min_levels_to_gain_points(levels, required_points):
number_of_levels = len(levels)
point_per_level = []
for level_index in range(number_of_levels):
point_per_level.append((levels[level_index][0] / levels[level_index][1], level_index))
# Sort by points per level to process best values first
point_per_level.sort(reverse=True)
current_points = 0
levels_picked_count = 0
levels_picked = []
level_index = 0
while current_points < required_points and level_index < number_of_levels:
best_level_index = point_per_level[level_index][1]
# Check if picking this level exceeds target
if current_points + levels[best_level_index][0] <= required_points:
current_points += levels[best_level_index][0]
levels_picked_count += 1
levels_picked.append(best_level_index)
level_index += 1
# If target cannot be reached return -1
if current_points < required_points:
return -1
return levels_picked_count| Case | How to Handle |
|---|---|
| Empty points array | Return 0 since no levels need to be played to reach k points when there are no levels. |
| k is zero or negative | Return 0 since no levels need to be played to reach a non-positive k value. |
| Points array with one element and element value is greater than or equal to k | Return 1, as a single level is sufficient to reach the required points. |
| Points array with all zero values and k is greater than 0 | Return the length of the points array since all levels must be played but still may not reach the goal. |
| All points are very small, and a large number of levels are needed to reach k | The algorithm should iterate through the entire array summing the points until k is reached or the end of the array is reached. |
| Points array contains negative values, although this shouldn't happen per problem description | The algorithm should still function, although accumulating negative points might make reaching k impossible. |
| The sum of all points is less than k | Return the total number of levels in the input array since all must be played but reaching the target is impossible. |
| Integer overflow when summing points values | Use a data type with a larger range to store the sum (e.g., long) to prevent overflow. |