You are given a 0-indexed 2D integer array grid of size m x n. Each cell has one of two values:
0 represents an empty cell,1 represents an obstacle that may be removed.You can move up, down, left, or right from and to an empty cell.
Return the minimum number of obstacles to remove so you can move from the upper left corner (0, 0) to the lower right corner (m - 1, n - 1).
Example 1:
Input: grid = [[0,1,1],[1,1,0],[1,1,0]] Output: 2 Explanation: We can remove the obstacles at (0, 1) and (0, 2) to create a path from (0, 0) to (2, 2). It can be shown that we need to remove at least 2 obstacles, so we return 2. Note that there may be other ways to remove 2 obstacles to create a path.
Example 2:
Input: grid = [[0,1,0,0,0],[0,1,0,1,0],[0,0,0,1,0]] Output: 0 Explanation: We can move from (0, 0) to (2, 4) without removing any obstacles, so we return 0.
Constraints:
m == grid.lengthn == grid[i].length1 <= m, n <= 1052 <= m * n <= 105grid[i][j] is either 0 or 1.grid[0][0] == grid[m - 1][n - 1] == 0When you get asked this question in a real-life environment, it will often be ambiguous (especially at FAANG). Make sure to ask these questions in that case:
The brute force approach explores every possible path from the starting point to the destination. It considers all combinations of obstacle removals along each path. Eventually it finds the path with the minimum number of obstacles removed.
Here's how the algorithm would work step-by-step:
def minimum_obstacle_removal_brute_force(grid):
rows = len(grid)
cols = len(grid[0])
min_obstacles = float('inf')
def explore_paths(row, col, obstacles_removed):
nonlocal min_obstacles
# Base case: Reached the destination
if row == rows - 1 and col == cols - 1:
min_obstacles = min(min_obstacles, obstacles_removed)
return
# Pruning: If current obstacles already exceed the minimum, stop
if obstacles_removed >= min_obstacles:
return
# Explore moving down
if row + 1 < rows:
new_obstacles = obstacles_removed + grid[row+1][col]
explore_paths(row + 1, col, new_obstacles)
# Explore moving right
if col + 1 < cols:
new_obstacles = obstacles_removed + grid[row][col+1]
explore_paths(row, col + 1, new_obstacles)
# Initiate the exploration from the start
initial_obstacles = grid[0][0]
explore_paths(0, 0, initial_obstacles)
return min_obstaclesThe problem asks us to find the fewest obstacles to remove to reach the opposite corner of a grid. Instead of exploring every possible path, we'll use a method that prioritizes paths with fewer obstacles, gradually exploring the grid outwards from the starting point.
Here's how the algorithm would work step-by-step:
import heapq
def minimum_obstacle_removal_to_reach_corner(grid):
rows = len(grid)
columns = len(grid[0])
obstacle_removals = [[float('inf')] * columns for _ in range(rows)]
obstacle_removals[0][0] = 0
priority_queue = [(0, 0, 0)] # (cost, row, col)
heapq.heapify(priority_queue)
# Explore the grid using Dijkstra's algorithm.
while priority_queue:
cost, row, column = heapq.heappop(priority_queue)
if cost > obstacle_removals[row][column]:
continue
if row == rows - 1 and column == columns - 1:
return cost
directions = [(0, 1), (0, -1), (1, 0), (-1, 0)]
for row_change, column_change in directions:
new_row = row + row_change
new_column = column + column_change
if 0 <= new_row < rows and 0 <= new_column < columns:
# Determine the cost to move to the new cell.
new_cost = cost + grid[new_row][new_column]
# If the new cost is lower, update and enqueue.
if new_cost < obstacle_removals[new_row][new_column]:
obstacle_removals[new_row][new_column] = new_cost
heapq.heappush(priority_queue, (new_cost, new_row, new_column))
return -1 # Should not reach here if a path exists.| Case | How to Handle |
|---|---|
| Null or empty grid | Return 0 if the grid is null or empty, as there's no path. |
| 1x1 grid (single cell) | Return the value of the single cell in the grid. |
| All cells are 0 (no obstacles) | Return 0 as no obstacles need removal. |
| All cells are 1 (only obstacles) | Return the sum of row and column sizes minus 2, as this is the minimum path length. |
| Grid with only one row or one column | Iterate through the single row or column and sum the obstacle values. |
| Maximum grid dimensions leading to potential memory issues (e.g., large priority queue) | Consider using a more memory-efficient data structure or algorithm if space complexity becomes problematic, possibly trading off some speed. |
| Integer overflow if grid dimensions are very large and the number of obstacles to remove is high. | Ensure appropriate data types are used to store the minimum number of obstacles removed (e.g., long long in C++) to avoid overflow. |
| Grid where the starting cell has an obstacle. | The algorithm should correctly account for the obstacle in the starting cell when determining the minimum obstacle removal cost. |