You are given a hidden grid of size m x n. You have an initial position of (row, col) which is unknown. You are also given a list of moves where each moves[i] = 'L', 'R', 'U', or 'D' represents the direction to move in. All moves are valid on the grid.
You should trace out the path of the moves on the grid. You are not allowed to go out of bounds of the grid.
You are also given a cost matrix where cost[i][j] is the cost of moving to the cell (i, j). You should calculate the minimum cost of tracing out the path of the moves on the grid, starting from the initial position (row, col).
Return the minimum cost to traverse the path. If it is impossible to traverse the path, return -1.
Note: The initial position of (row, col) is hidden. You will only know the size of the grid m x n.
Example 1:
Input: moves = ["U","D","D"], cost = [[1,1,5],[1,2,4],[1,3,6],[1,4,7],[2,2,9]]
Output: 6
Explanation: The starting position can be (0, 0), (0, 1), (1, 0), (1, 1), or (2, 1).
- Starting at (0, 0): Path is (0, 0) -> (0, 0) -> (1, 0) -> (2, 0). Not valid since you go out of bounds.
- Starting at (0, 1): Path is (0, 1) -> (0, 1) -> (1, 1) -> (2, 1). Cost is 1 + 1 + 2 + 3 = 7.
- Starting at (1, 0): Path is (1, 0) -> (0, 0) -> (1, 0) -> (2, 0). Cost is 1 + 1 + 1 + 1 = 4.
- Starting at (1, 1): Path is (1, 1) -> (0, 1) -> (1, 1) -> (2, 1). Cost is 2 + 1 + 2 + 3 = 8.
- Starting at (2, 1): Path is (2, 1) -> (1, 1) -> (2, 1) -> (3, 1). Cost is 3 + 2 + 3 + 4 = 12. Not valid since you go out of bounds.
The minimum cost of the valid paths is 4.
Example 2:
Input: moves = ["L","L","U","U"], cost = [[2,2,4],[3,4,9],[2,3,6]]
Output: -1
Explanation: It is impossible to generate a valid path.
Constraints:
1 <= moves.length <= 1000cost.length == mcost[i].length == n1 <= m, n <= 1001 <= cost[i][j] <= 100moves[i] is either 'L', 'R', 'U', or 'D'.When you get asked this question in a real-life environment, it will often be ambiguous (especially at FAANG). Make sure to ask these questions in that case:
Imagine you're exploring a maze where you can only move in certain directions. The brute force way is to try every possible path from the start to the end. We'll explore each path fully until we hit a dead end or reach the destination.
Here's how the algorithm would work step-by-step:
def find_minimum_path_cost_brute_force(grid, start_row, start_col, end_row, end_col, move_cost):
minimum_cost = float('inf')
def explore_path(current_row, current_col, current_cost, visited):
nonlocal minimum_cost
# If we reach the destination, update min
if current_row == end_row and current_col == end_col:
minimum_cost = min(minimum_cost, current_cost)
return
# If we go out of bounds or revisit, stop
if current_row < 0 or current_row >= len(grid) or \
current_col < 0 or current_col >= len(grid[0]) or \
(current_row, current_col) in visited:
return
visited.add((current_row, current_col))
# Check each neighbor
possible_moves = [(0, 1), (0, -1), (1, 0), (-1, 0)]
for delta_row, delta_col in possible_moves:
new_row = current_row + delta_row
new_col = current_col + delta_col
# Calculate cost of the current move
current_node_value = grid[current_row][current_col]
move_cost_value = move_cost[current_node_value][delta_row + 1 if delta_row != 0 else 0][delta_col + 1 if delta_col != 0 else 0]
explore_path(new_row, new_col, current_cost + move_cost_value, visited.copy())
explore_path(start_row, start_col, 0, set())
return minimum_costImagine exploring a maze where you don't know the map beforehand. The best way to find the cheapest path is to gradually explore, always choosing the direction that seems cheapest so far. This approach guarantees you'll eventually find the overall cheapest route.
Here's how the algorithm would work step-by-step:
def find_minimum_path_cost(
grid_interface, start_node, target_node):
current_position = start_node
visited_nodes = {start_node}
total_cost = 0
while current_position != target_node:
possible_moves = []
for direction in ['U', 'D', 'L', 'R']:
cost = grid_interface.move(direction)
if cost != -1:
next_node = grid_interface.get_position()
if next_node not in visited_nodes:
possible_moves.append((cost, direction, next_node))
grid_interface.move(get_opposite_direction(direction))
# Need to ensure there are valid moves
if not possible_moves:
return -1
best_move_cost, best_move_direction, next_position = min(possible_moves)
# Moving to the next node with the lowest cost.
grid_interface.move(best_move_direction)
total_cost += best_move_cost
current_position = next_position
visited_nodes.add(current_position)
return total_cost
def get_opposite_direction(direction):
if direction == 'U':
return 'D'
elif direction == 'D':
return 'U'
elif direction == 'L':
return 'R'
else:
return 'L'| Case | How to Handle |
|---|---|
| Empty cost matrix or move cost matrix | Return -1 to indicate no path exists if either matrix is empty |
| Start node is invalid (out of bounds of cost matrix) | Return -1 if the start node is outside the bounds of the cost matrix. |
| Cost matrix with only one row/column (essentially a 1D array) | The algorithm should still correctly traverse and accumulate costs in the single row/column. |
| Move cost matrix contains negative costs | Dijkstra can handle negative costs if there are no negative cycles, otherwise algorithm needs adaptation or return error if negative cycle is detected |
| Cost matrix contains very large or very small cost values (potential overflow) | Use a data type large enough to prevent integer overflow, such as long, or consider using a modulo operation if the question specifies constraints. |
| All possible paths from the start node are blocked (no valid path to the target) | The algorithm should eventually terminate and return -1 when the priority queue is empty, indicating no path was found. |
| Maximum size cost and move cost matrices where memory becomes a bottleneck | Optimize memory usage by using appropriate data structures and avoiding unnecessary copies or storage; if memory is exceeded, an appropriate error should be returned. |
| Move cost matrix causes cycles in the hidden grid traversal | Dijkstra algorithm prevents infinite loops and revisiting previously visited nodes; no changes are needed. |