There is a 3 lane road of length n that consists of n + 1 points labeled from 0 to n. A frog starts at point 0 in the second lane and wants to jump to point n. However, there could be obstacles along the way.
You are given an array obstacles of length n + 1 where each obstacles[i] (ranging from 0 to 3) describes an obstacle on the lane obstacles[i] at point i. If obstacles[i] == 0, there are no obstacles at point i. There will be at most one obstacle in the 3 lanes at each point.
obstacles[2] == 1, then there is an obstacle on lane 1 at point 2.The frog can only travel from point i to point i + 1 on the same lane if there is not an obstacle on the lane at point i + 1. To avoid obstacles, the frog can also perform a side jump to jump to another lane (even if they are not adjacent) at the same point if there is no obstacle on the new lane.
Return the minimum number of side jumps the frog needs to reach any lane at point n starting from lane 2 at point 0.
Note: There will be no obstacles on points 0 and n.
Example 1:
Input: obstacles = [0,1,2,3,0] Output: 2 Explanation: The optimal solution is shown by the arrows above. There are 2 side jumps (red arrows). Note that the frog can jump over obstacles only when making side jumps (as shown at point 2).
Example 2:
Input: obstacles = [0,1,1,3,3,0] Output: 0 Explanation: There are no obstacles on lane 2. No side jumps are required.
Example 3:
Input: obstacles = [0,2,1,0,3,0] Output: 2 Explanation: The optimal solution is shown by the arrows above. There are 2 side jumps.
Constraints:
obstacles.length == n + 11 <= n <= 5 * 1050 <= obstacles[i] <= 3obstacles[0] == obstacles[n] == 0When you get asked this question in a real-life environment, it will often be ambiguous (especially at FAANG). Make sure to ask these questions in that case:
Imagine you're navigating a path with obstacles. The brute force method involves exploring every single possible movement you could make, including all the times you might switch lanes to avoid a blockage. We'll consider every single sequence of choices.
Here's how the algorithm would work step-by-step:
def minimum_sideway_jumps_brute_force(obstacles):
numberOfLanes = len(obstacles[0])
pathLength = len(obstacles)
# Initialize a structure to store all possible paths and their jump counts.
# This is crucial for exploring every combination.
allPathsInformation = []
def explore_paths(currentPosition, currentLane, currentSidewayJumps):
if currentPosition == pathLength - 1:
# Reached the end, record the path and its jumps.
allPathsInformation.append(currentSidewayJumps)
return
# Check if the current lane has an obstacle at the next position.
# If so, we must consider sideways jumps.
if obstacles[currentPosition + 1][currentLane] == 1:
for nextLane in range(numberOfLanes):
if nextLane != currentLane and obstacles[currentPosition + 1][nextLane] == 0:
explore_paths(currentPosition + 1, nextLane, currentSidewayJumps + 1)
else:
# If no obstacle, we can move forward in the current lane.
explore_paths(currentPosition + 1, currentLane, currentSidewayJumps)
# Start exploration from each lane at the beginning of the path.
for startingLane in range(numberOfLanes):
if obstacles[0][startingLane] == 0:
explore_paths(0, startingLane, 0)
# Find the minimum number of sideway jumps across all explored paths.
return min(allPathsInformation) if allPathsInformation else 0Instead of checking every single path, we can figure out the cheapest way to reach each point by thinking about how we got there. We track the best cost to arrive at each spot on each lane, building up the solution step-by-step.
Here's how the algorithm would work step-by-step:
def min_sideway_jumps(obstacles):
numberOfPoints = len(obstacles)
# Initialize costs for reaching each point on each lane.
# Costs represent minimum sideway jumps to reach that point.
# We initialize with a large number to simulate infinity for unreachable points.
costsToReachPoint = [[float('inf')] * 3 for _ in range(numberOfPoints + 1)]
# Base case: At the start (before point 0), cost to be on any lane is 0.
# If there's no obstacle at point 0, we can be on that lane with 0 jumps.
for laneIndex in range(3):
if obstacles[0] != laneIndex + 1:
costsToReachPoint[0][laneIndex] = 0
# Iterate through each point from the start to the end.
for currentPointIndex in range(numberOfPoints):
# For each lane, determine the minimum cost to reach the next point.
for currentLaneIndex in range(3):
# If the current point on the current lane is blocked, skip it.
if obstacles[currentPointIndex] == currentLaneIndex + 1:
continue
# Option 1: Move straight to the next point in the same lane.
# The cost is the same as reaching the current point in this lane.
costStraight = costsToReachPoint[currentPointIndex][currentLaneIndex]
# Option 2: Jump to a different lane at the next point.
# This involves the cost of reaching the current point in a different lane
# plus one jump, or reaching the current point in the same lane and jumping.
# We find the minimum cost to reach the current point across all lanes.
minimumCostAtCurrentPoint = float('inf')
for previousLaneIndex in range(3):
minimumCostAtCurrentPoint = min(minimumCostAtCurrentPoint, costsToReachPoint[currentPointIndex][previousLaneIndex])
# Cost of jumping from another lane to the current lane at the next point.
# This is the minimum cost to reach currentPointIndex on ANY lane + 1 (for the jump).
# This considers all possibilities to arrive at currentPointIndex.
costSideway = minimumCostAtCurrentPoint + 1
# Update the cost to reach the next point in the current lane.
# We take the minimum of staying in the same lane (if possible) or jumping.
nextPointIndex = currentPointIndex + 1
if nextPointIndex < numberOfPoints + 1:
# If we can move straight, consider that cost.
if obstacles[nextPointIndex] != currentLaneIndex + 1:
costsToReachPoint[nextPointIndex][currentLaneIndex] = min(
costsToReachPoint[nextPointIndex][currentLaneIndex],
costStraight
)
# Also consider the cost from jumping from ANY lane at currentPointIndex
# to currentLaneIndex at nextPointIndex.
# This represents the possibility of jumping to currentLaneIndex at nextPointIndex.
if obstacles[nextPointIndex] != currentLaneIndex + 1:
costsToReachPoint[nextPointIndex][currentLaneIndex] = min(
costsToReachPoint[nextPointIndex][currentLaneIndex],
costSideway
)
# The final answer is the minimum cost to reach the last point on any of the three lanes.
return min(costsToReachPoint[numberOfPoints])| Case | How to Handle |
|---|---|
| Input array 'obstacles' is null or empty | The problem statement guarantees a valid path is always possible, implying the input array will not be null or empty and will have at least one position. |
| Array with only one position | If the array has only one position, no jumps are needed, and the initial lane 2 is valid, resulting in 0 sideway jumps. |
| All positions have obstacles in all three lanes | The problem statement guarantees a path is always possible, meaning this scenario where no movement or jumps are allowed will not occur. |
| Obstacles are only present in lanes 1 and 3, not lane 2 | This scenario is valid and the algorithm should simply move forward in lane 2 without any sideway jumps. |
| Obstacles are present in lane 2 at the starting position (position 0) | The problem states the initial position is in lane 2, and the first position cannot have an obstacle if we are to start there. If it did, it would imply an impossible starting state according to the rules. |
| The path requires constant sideway jumps | A dynamic programming approach or breadth-first search can efficiently track the minimum jumps to reach each position in each lane, handling such scenarios. |
| The array is extremely large | A dynamic programming solution with O(N) time complexity and O(N) space complexity (or O(1) if optimized) will scale efficiently for large inputs. |
| The destination lane for a sideway jump is blocked at the current position | The algorithm must explicitly check for obstacles in the destination lane before making a sideway jump, as per the problem rules. |