You are given an integer array nums. Two players are playing a game with this array: player 1 and player 2.
Player 1 and player 2 take turns, with player 1 starting first. Both players start the game with a score of 0. At each turn, the player takes one of the numbers from either end of the array (i.e., nums[0] or nums[nums.length - 1]) which reduces the size of the array by 1. The player adds the chosen number to their score. The game ends when there are no more elements in the array.
Return true if Player 1 can win the game. If the scores of both players are equal, then player 1 is still the winner, and you should also return true. You may assume that both players are playing optimally.
Example 1:
Input: nums = [1,5,2] Output: false Explanation: Initially, player 1 can choose between 1 and 2. If he chooses 2 (or 1), then player 2 can choose from 1 (or 2) and 5. If player 2 chooses 5, then player 1 will be left with 1 (or 2). So, final score of player 1 is 1 + 2 = 3, and player 2 is 5. Hence, player 1 will never be the winner and you need to return false.
Example 2:
Input: nums = [1,5,233,7] Output: true Explanation: Player 1 first chooses 1. Then player 2 has to choose between 5 and 7. No matter which number player 2 choose, player 1 can choose 233. Finally, player 1 has more score (234) than player 2 (12), so you need to return True representing player1 can win.
Constraints:
1 <= nums.length <= 200 <= nums[i] <= 107When you get asked this question in a real-life environment, it will often be ambiguous (especially at FAANG). Make sure to ask these questions in that case:
We want to see if the first player can win a game where they and another player take turns picking numbers from the ends of a list. The brute force method explores every possible sequence of moves to see if the first player can achieve a score greater than or equal to the second player's.
Here's how the algorithm would work step-by-step:
def predict_the_winner_brute_force(numbers):
def can_player_one_win(nums, player_one_score, player_two_score, turn):
if not nums:
# Base case: no numbers left, check the scores.
return player_one_score >= player_two_score
if turn == 1:
# Player 1's turn: maximize their score.
choose_first =
can_player_one_win(nums[1:], player_one_score + nums[0],
player_two_score, 2)
choose_last =
can_player_one_win(nums[:-1], player_one_score + nums[-1],
player_two_score, 2)
return choose_first or choose_last
else:
# Player 2's turn: minimize Player 1's chances.
choose_first =
can_player_one_win(nums[1:], player_one_score,
player_two_score + nums[0], 1)
choose_last =
can_player_one_win(nums[:-1], player_one_score,
player_two_score + nums[-1], 1)
return choose_first and choose_last
#Initial call to the recursive function
return can_player_one_win(numbers, 0, 0, 1)To figure out who wins, we'll use a method where each player aims to maximize their own score, anticipating the opponent's best moves. It's like planning several steps ahead in a game of chess to always choose the option that gives you the best possible outcome, even if the other player is also playing perfectly.
Here's how the algorithm would work step-by-step:
def predict_the_winner(nums): number_of_nums = len(nums)
# Memoization table stores max score difference for subproblems.
memo = {}
def calculate_max_score_difference(left_index, right_index):
if (left_index, right_index) in memo:
return memo[(left_index, right_index)]
if left_index == right_index:
return nums[left_index]
if left_index > right_index:
return 0
# Player 1 chooses the left number.
score_if_choose_left =
nums[left_index] - calculate_max_score_difference(left_index + 1, right_index)
# Player 1 chooses the right number.
score_if_choose_right =
nums[right_index] - calculate_max_score_difference(left_index, right_index - 1)
# Take the maximum score.
memo[(left_index, right_index)] = max(score_if_choose_left, score_if_choose_right)
return memo[(left_index, right_index)]
# If player 1's max score diff is >= 0, player 1 wins
player_one_score_advantage = calculate_max_score_difference(0, number_of_nums - 1)
return player_one_score_advantage >= 0| Case | How to Handle |
|---|---|
| Null or empty input array | Return true if the array is null or empty, as player 1 trivially wins with no choices. |
| Array with one element | Return true, as player 1 automatically wins by selecting that single element. |
| Array with two elements and equal values | Player 1 will pick the element, player 2 will get the other element, thus player 1 wins if and only if the first element is >= than the second, which is true in this case. |
| Large array size exceeding reasonable memory limits for recursion or dynamic programming | Ensure the solution uses an iterative dynamic programming approach to avoid stack overflow and improve memory efficiency. |
| Array with all identical values | The first player will always win or tie if they play optimally, so return True. |
| Array with a very large number at the beginning | The dynamic programming approach will correctly handle the calculation of scores and ensure the optimal play is evaluated. |
| Array with negative numbers | The algorithm should correctly handle negative numbers as the score difference can be negative. |
| Integer overflow when summing elements in very large arrays | Use 64 bit integers (long) to prevent potential overflows when calculating the player scores. |