There are several stones arranged in a row, and each stone has an associated value which is an integer given in the array stoneValue.
In each round of the game, Alice divides the row into two non-empty rows (i.e. left row and right row), then Bob calculates the value of each row which is the sum of the values of all the stones in this row. Bob throws away the row which has the maximum value, and Alice's score increases by the value of the remaining row. If the value of the two rows are equal, Bob lets Alice decide which row will be thrown away. The next round starts with the remaining row.
The game ends when there is only one stone remaining. Alice's is initially zero.
Return the maximum score that Alice can obtain.
Example 1:
Input: stoneValue = [6,2,3,4,5,5] Output: 18 Explanation: In the first round, Alice divides the row to [6,2,3], [4,5,5]. The left row has the value 11 and the right row has value 14. Bob throws away the right row and Alice's score is now 11. In the second round Alice divides the row to [6], [2,3]. This time Bob throws away the left row and Alice's score becomes 16 (11 + 5). The last round Alice has only one choice to divide the row which is [2], [3]. Bob throws away the right row and Alice's score is now 18 (16 + 2). The game ends because only one stone is remaining in the row.
Example 2:
Input: stoneValue = [7,7,7,7,7,7,7] Output: 28
Example 3:
Input: stoneValue = [4] Output: 0
Constraints:
1 <= stoneValue.length <= 5001 <= stoneValue[i] <= 106When you get asked this question in a real-life environment, it will often be ambiguous (especially at FAANG). Make sure to ask these questions in that case:
In this game, we want to find the highest score possible by repeatedly splitting a row of stones. The brute force strategy explores every single possible split and chooses the path that leads to the best final score.
Here's how the algorithm would work step-by-step:
def stone_game_v_brute_force(stones):
def calculate_max_score(current_stones):
number_of_stones = len(current_stones)
if number_of_stones <= 1:
return 0
max_score_so_far = 0
for split_index in range(1, number_of_stones):
left_stones = current_stones[:split_index]
right_stones = current_stones[split_index:]
left_sum = sum(left_stones)
right_sum = sum(right_stones)
# Determine which side to continue with
if left_sum == right_sum:
left_score = calculate_max_score(left_stones)
right_score = calculate_max_score(right_stones)
max_score_so_far = max(max_score_so_far, left_sum + max(left_score, right_score))
elif left_sum < right_sum:
# Left side yields higher potential
max_score_so_far = max(max_score_so_far, left_sum + calculate_max_score(left_stones))
else:
# Right side yields higher potential
max_score_so_far = max(max_score_so_far, right_sum + calculate_max_score(right_stones))
return max_score_so_far
return calculate_max_score(stones)This problem involves strategically splitting a row of stones to maximize your score. The trick is to efficiently calculate the sums of different stone sections and reuse those calculations to avoid redundant work.
Here's how the algorithm would work step-by-step:
def stone_game_v(stone_values): number_of_stones = len(stone_values)
prefix_sums = [0] * (number_of_stones + 1)
for i in range(number_of_stones): prefix_sums[i + 1] = prefix_sums[i] + stone_values[i]
memo = {}
def calculate_max_score(left_index, right_index):
if left_index == right_index:
return 0
if (left_index, right_index) in memo:
return memo[(left_index, right_index)]
max_score = 0
for split_index in range(left_index + 1, right_index + 1):
left_group_sum = prefix_sums[split_index] - prefix_sums[left_index]
right_group_sum = prefix_sums[right_index + 1] - prefix_sums[split_index]
if left_group_sum < right_group_sum:
# Explore the left side, as it yields the lower sum
max_score = max(max_score, left_group_sum + calculate_max_score(left_index, split_index - 1))
elif right_group_sum < left_group_sum:
# Explore the right side, as it yields the lower sum
max_score = max(max_score, right_group_sum + calculate_max_score(split_index, right_index))
else:
# Key Decision: Choose the side that yields a higher subsequent score
max_score = max(max_score,
left_group_sum + max(calculate_max_score(left_index, split_index - 1), calculate_max_score(split_index, right_index)))
memo[(left_index, right_index)] = max_score
return max_score
# Initiate the process for the entire range of stones
result = calculate_max_score(0, number_of_stones - 1)
return result| Case | How to Handle |
|---|---|
| Null or empty input array | Return 0 immediately as there are no stones to play with. |
| Array with only one element | Return 0 because only one stone exists and no split is possible. |
| Array with two elements | Return the minimum of the two elements as that's the only move possible. |
| Array with all elements having the same value | The recursive calls will explore all possible splits, correctly calculating the optimal score, possibly leading to stack overflow issues for very large n with poorly optimized implementations. |
| Array with a highly skewed distribution of values (e.g., mostly small values and one very large value) | The optimal split might heavily favor the smaller values side, potentially causing imbalanced recursion depth, so memoization or dynamic programming is crucial for efficiency. |
| Maximum size array (performance and memory) | Employ memoization or dynamic programming to avoid redundant calculations and prevent stack overflow errors associated with excessive recursion, optimizing time and space complexity. |
| Integer overflow when calculating prefix sums | Use a data type that can accommodate larger sums, such as `long` in Java or `long long` in C++, to prevent integer overflow errors. |
| The optimal play results in both sides summing to the same value repeatedly | The algorithm needs to handle cases where the sums are equal and must explore both options of taking the left or right side. |