You are given a 0-indexed integer array tasks
, where tasks[i]
represents the difficulty level of a task. In each round, you can complete either 2 or 3 tasks of the same difficulty level. Return the minimum rounds required to complete all the tasks, or -1
if it is not possible to complete all the tasks.
For example:
tasks = [2,2,3,3,2,4,4,4,4,4]
A valid solution is:
Therefore the minimum rounds to complete all tasks is 4.
tasks = [2,3,3]
It is impossible to complete the tasks since you can only complete 2 or 3 tasks of the same difficulty in each round, and there is only 1 task of difficulty level 2. Therefore the answer is -1.
When you get asked this question in a real-life environment, it will often be ambiguous (especially at FAANG). Make sure to ask these questions in that case:
The brute force method for this problem involves exploring every possible combination of how to group tasks of the same difficulty. We will try to form groups of size two or three until all tasks are assigned, keeping track of the number of rounds needed for each possible arrangement.
Here's how the algorithm would work step-by-step:
def minimum_rounds_brute_force(tasks):
task_counts = {}
for task in tasks:
task_counts[task] = task_counts.get(task, 0) + 1
min_rounds = float('inf')
def solve(difficulty_levels, current_rounds):
nonlocal min_rounds
if not difficulty_levels:
min_rounds = min(min_rounds, current_rounds)
return
difficulty = next(iter(difficulty_levels))
count = difficulty_levels[difficulty]
# Try all combinations of 2s and 3s
for num_threes in range(count // 3 + 1):
remaining = count - num_threes * 3
if remaining % 2 == 0:
num_twos = remaining // 2
total_rounds = num_threes + num_twos
remaining_levels = difficulty_levels.copy()
del remaining_levels[difficulty]
# Recurse, accumulating rounds.
solve(remaining_levels, current_rounds + total_rounds)
# The core of our brute force approach.
solve(task_counts, 0)
if min_rounds == float('inf'):
return -1
else:
return min_rounds
The most efficient way to solve this task scheduling problem is to first count how many times each task appears. Then, for each task, figure out the fewest number of rounds needed to complete all instances of it, and add those up.
Here's how the algorithm would work step-by-step:
def minimum_rounds_to_complete_all_tasks(tasks):
task_counts = {}
for task in tasks:
task_counts[task] = task_counts.get(task, 0) + 1
total_rounds = 0
for task, count in task_counts.items():
if count == 1:
# Impossible if a task appears only once.
return -1
# Calculate rounds needed for each task type.
if count % 3 == 0:
total_rounds += count // 3
elif count % 3 == 1:
# Convert one group of 3 into 2 groups of 2.
total_rounds += (count // 3) - 1 + 2
else:
# Remainder is 2, so one more round.
total_rounds += (count // 3) + 1
return total_rounds
Case | How to Handle |
---|---|
Empty tasks array | Return 0 if the task array is empty, as there are no tasks to complete. |
Tasks array with only one element | Return -1 if there is only one task of a particular difficulty because tasks must be completed in groups of 2 or 3. |
Very large tasks array (scalability) | Ensure the solution uses efficient data structures (e.g., hash map) and algorithms (linear time) to avoid exceeding time limits. |
Tasks array with all identical values | Correctly calculate the minimum rounds needed to complete all tasks of the same difficulty, accounting for divisions by 2 and 3. |
Tasks array where one task has frequency 1, and all others have frequencies of 2 or 3 | The algorithm should return -1 if there exists any task with frequency equal to 1. |
Tasks array with extreme frequency values (e.g., a task that appears 100000 times). | Ensure that the integer division and round calculation does not cause overflow or precision errors. |
No solution exists (e.g., task frequency of 1) | Return -1 when any task has only one occurrence, as it's impossible to group it with 2 or 3 other tasks of same difficulty. |
Tasks array with a large number of different difficulty levels. | The solution needs to manage memory efficiently to store the counts of many distinct difficulty levels. |