You are given an m x n
grid grid
of values 0
, 1
, or 2
, where:
0
represents an empty land which you can pass by freely.1
represents a building which you cannot pass through.2
represents an obstacle which you cannot pass through.You want to build a house on an empty land that reaches all buildings in the shortest amount of distance. You can only move up, down, left, and right.
Return the shortest distance for such a house. If it is not possible to build such a house according to the above rules, return -1.
The distance is the sum of the distances between the house and all the buildings.
Example 1:
Input: grid = [[1,0,2,0,1],[0,0,0,0,0],[0,0,1,0,0]] Output: 7 Explanation: Building a house at (1,2) if the shortest distance since all the buildings can be reached from there. The distance from (1,2) to the building at (0,0) is 1 + 1 = 2. The distance from (1,2) to the building at (0,4) is 1 + 3 = 4. The distance from (1,2) to the building at (2,2) is 1 + 0 = 1. The total distance is 2 + 4 + 1 = 7.
Example 2:
Input: grid = [[1,0]] Output: 1
Example 3:
Input: grid = [[1]] Output: -1
Constraints:
m == grid.length
n == grid[i].length
1 <= m, n <= 50
grid[i][j]
is either 0
, 1
, or 2
.When you get asked this question in a real-life environment, it will often be ambiguous (especially at FAANG). Make sure to ask these questions in that case:
The goal is to find the best meeting point in a city grid that minimizes travel for everyone to reach it. The brute force method explores every possible location and calculates the total travel distance from that location to all buildings.
Here's how the algorithm would work step-by-step:
def shortest_distance_from_all_buildings_brute_force(grid):
rows = len(grid)
cols = len(grid[0]) if rows > 0 else 0
shortest_distance = float('inf')
for row in range(rows):
for col in range(cols):
if grid[row][col] == 0:
# Consider only empty land as starting point
total_distance_for_point = calculate_total_distance(grid, row, col)
if total_distance_for_point < shortest_distance:
shortest_distance = total_distance_for_point
if shortest_distance == float('inf'):
return -1
else:
return shortest_distance
def calculate_total_distance(grid, start_row, start_col):
rows = len(grid)
cols = len(grid[0]) if rows > 0 else 0
total_distance = 0
# Iterate through the grid to find all buildings
for row in range(rows):
for col in range(cols):
if grid[row][col] == 1:
# Calculate the shortest distance from the point to the building
distance = bfs(grid, start_row, start_col, row, col)
if distance == -1:
return float('inf')
total_distance += distance
return total_distance
def bfs(grid, start_row, start_col, target_row, target_col):
rows = len(grid)
cols = len(grid[0]) if rows > 0 else 0
queue = [(start_row, start_col, 0)]
visited = set()
visited.add((start_row, start_col))
while queue:
row, col, distance = queue.pop(0)
if row == target_row and col == target_col:
return distance
# Explore neighbors
neighbors = [(row + 1, col), (row - 1, col), (row, col + 1), (row, col - 1)]
for next_row, next_col in neighbors:
if 0 <= next_row < rows and 0 <= next_col < cols and \
grid[next_row][next_col] != 1 and (next_row, next_col) not in visited and \
grid[next_row][next_col] == 0:
queue.append((next_row, next_col, distance + 1))
# Mark the cell as visited
visited.add((next_row, next_col))
# Return -1 if no path is found
return -1
The problem asks us to find the best meeting point on a map, considering how far everyone has to walk from their houses (buildings). The efficient approach involves calculating the walking distance from each building to every empty lot, then summing these distances to determine the total walking distance for each empty lot.
Here's how the algorithm would work step-by-step:
from collections import deque
def shortest_distance(grid):
if not grid or not grid[0]:
return -1
rows = len(grid)
cols = len(grid[0])
buildings_count = 0
total_distance = [[0] * cols for _ in range(rows)]
reachable_buildings = [[0] * cols for _ in range(rows)]
# Count the number of buildings.
for row in range(rows):
for col in range(cols):
if grid[row][col] == 1:
buildings_count += 1
def bfs(start_row, start_col):
queue = deque([(start_row, start_col, 0)])
visited = [[False] * cols for _ in range(rows)]
visited[start_row][start_col] = True
distance = [[0] * cols for _ in range(rows)]
while queue:
row, col, dist = queue.popleft()
for dr, dc in [(0, 1), (0, -1), (1, 0), (-1, 0)]:
new_row = row + dr
new_col = col + dc
if 0 <= new_row < rows and 0 <= new_col < cols and \
grid[new_row][new_col] == 0 and not visited[new_row][new_col]:
visited[new_row][new_col] = True
distance[new_row][new_col] = dist + 1
total_distance[new_row][new_col] += dist + 1
reachable_buildings[new_row][new_col] += 1
queue.append((new_row, new_col, dist + 1))
# Iterate through each building and perform BFS.
for row in range(rows):
for col in range(cols):
if grid[row][col] == 1:
bfs(row, col)
minimum_distance = float('inf')
# Find the minimum distance among all reachable empty land.
for row in range(rows):
for col in range(cols):
# Only consider empty land reachable from all buildings.
if grid[row][col] == 0 and reachable_buildings[row][col] == buildings_count:
minimum_distance = min(minimum_distance, total_distance[row][col])
if minimum_distance == float('inf'):
return -1
else:
return minimum_distance
Case | How to Handle |
---|---|
Null or empty grid | Return -1 immediately as no buildings or empty land exist. |
Grid with no buildings (all cells are 0 or obstacles) | Return -1, since it is impossible to reach all buildings from any empty land. |
Grid with no empty land (all cells are 1 or 2) | Return -1, because there are no starting points from which to calculate distances. |
Only one building present | All empty land can reach the single building; find the empty land with minimal distance to the single building. |
Grid with only one row or one column | BFS should still work correctly traversing in only one direction. |
Large grid dimensions potentially leading to integer overflow in distance calculations | Use long data type to store distance sums to prevent overflow. |
Disjoint groups of buildings, where no empty land can reach all buildings | After BFS from each building, check if any empty land was not visited by all buildings; return -1 if found. |
Obstacles blocking all paths between buildings | BFS will not be able to reach all buildings from any empty land, resulting in every point failing the 'visited by all buildings' check, so return -1. |