Alice and Bob continue their games with piles of stones. There are a number of piles arranged in a row, and each pile has a positive integer number of stones piles[i]
. The objective of the game is to end with the most stones.
Alice and Bob take turns, with Alice starting first.
On each player's turn, that player can take all the stones in the first X
remaining piles, where 1 <= X <= 2M
. Then, we set M = max(M, X)
. Initially, M = 1.
The game continues until all the stones have been taken.
Assuming Alice and Bob play optimally, return the maximum number of stones Alice can get.
Example 1:
piles = [2,7,9,4,4]
In this example, the optimal strategy for Alice results in her collecting 10 stones. For instance:
Therefore, 10 is the maximum Alice can get.
Example 2:
piles = [1,2,3,4,5,100]
What is the maximum number of stones Alice can get assuming optimal play?
Constraints:
1 <= piles.length <= 100
1 <= piles[i] <= 10^4
When you get asked this question in a real-life environment, it will often be ambiguous (especially at FAANG). Make sure to ask these questions in that case:
We're trying to find the maximum number of stones a player can get in a game by trying every possible combination of moves. The brute force approach explores all possible gameplays from start to finish, figuring out the best one. We consider every choice a player can make at each turn and see where it leads.
Here's how the algorithm would work step-by-step:
def stone_game_ii_brute_force(piles):
number_of_piles = len(piles)
def solve(current_piles, max_number_of_picks):
if not current_piles:
return 0
max_score = float('-inf')
# Iterate through all possible number of piles to pick
for number_of_picks in range(1, 2 * max_number_of_picks + 1):
if number_of_picks > len(current_piles):
break
# Calculate score from picking the number of piles
current_score = sum(current_piles[:number_of_picks])
# Calculate the opponent's best score from the remaining piles.
opponent_score = solve(
current_piles[number_of_picks:],
max(max_number_of_picks, number_of_picks)
)
# Update the max score
max_score = max(max_score, current_score - opponent_score)
return max_score
# The first player seeks to maximize their score.
return (sum(piles) + solve(piles, 1)) // 2
The core idea is to use a 'best move' approach at each step, working backwards to figure out the overall optimal strategy. It involves knowing what your maximum score can be from any given point in the game, assuming both you and your opponent play perfectly.
Here's how the algorithm would work step-by-step:
def stone_game_ii(piles):
number_of_piles = len(piles)
prefix_sum = [0] * (number_of_piles + 1)
for i in range(number_of_piles):
prefix_sum[i + 1] = prefix_sum[i] + piles[i]
memo = {}
def get_score_difference(current_index, max_piles):
if current_index >= number_of_piles:
return 0
if (current_index, max_piles) in memo:
return memo[(current_index, max_piles)]
max_score = float('-inf')
# Try all possible numbers of piles to take
for piles_taken in range(1, 2 * max_piles + 1):
if current_index + piles_taken > number_of_piles:
break
# Calculate current player's score
current_score = prefix_sum[number_of_piles] - prefix_sum[current_index]
remaining_score_difference = get_score_difference(current_index + piles_taken, max(max_piles, piles_taken))
# Determine the maximum score
max_score = max(max_score, current_score - remaining_score_difference)
memo[(current_index, max_piles)] = max_score
return max_score
# The first player's score is half the total sum plus half the difference
first_player_score = (prefix_sum[number_of_piles] + get_score_difference(0, 1)) // 2
return first_player_score
# Memoization is crucial to avoid redundant calculations.
Case | How to Handle |
---|---|
Empty pile array | Return 0 as no stones can be taken when the pile is empty. |
Single element pile array | Return the value of the single element as the first player takes it all. |
All piles have zero stones | Return 0 as no player can gain any points from these piles. |
Array with very large numbers, potential integer overflow in sum calculation | Use a data type that supports larger numbers (e.g., long) to prevent overflow when calculating pile sums. |
Maximum size of input array based on problem constraints | Ensure the solution's time and space complexity are within acceptable bounds for the maximum allowed input size, considering memoization or dynamic programming optimizations. |
M becomes larger than the remaining piles | Adjust the upper bound for the number of piles that can be taken to the number of remaining piles. |
Negative pile sizes, if permitted by problem statement | Handle negative pile sizes appropriately, potentially by returning an error, or allowing them and incorporating them into calculations (may require adjustments to base cases/logic). |
Extreme boundary values for pile sizes (min/max integer values) | Verify that calculations involving pile sizes do not result in integer overflow or underflow, especially when using memoization. |