We are given an array asteroids
of integers representing asteroids in a row. The indices of the asteroid in the array represent their relative position in space.
For each asteroid, the absolute value represents its size, and the sign represents its direction (positive meaning right, negative meaning left). Each asteroid moves at the same speed.
Find out the state of the asteroids after all collisions. If two asteroids meet, the smaller one will explode. If both are the same size, both will explode. Two asteroids moving in the same direction will never meet.
For example:
asteroids = [5,10,-5]
should return [5,10]
because the 10
and -5
collide resulting in 10
. Then the 5
and 10
will never collide.asteroids = [8,-8]
should return []
because the 8
and -8
collide exploding each other.asteroids = [10,2,-5]
should return [10]
because the 2
and -5
collide resulting in -5
. Then the 10
and -5
collide resulting in 10
.Write an algorithm to efficiently determine the final state of the asteroids after all collisions, considering the constraints: 2 <= asteroids.length <= 10^4
, -1000 <= asteroids[i] <= 1000
, and asteroids[i] != 0
.
When you get asked this question in a real-life environment, it will often be ambiguous (especially at FAANG). Make sure to ask these questions in that case:
The brute force method for asteroid collisions is like watching each asteroid crash individually and seeing what's left. We simulate the collisions step-by-step, removing asteroids as they explode until we find the final stable state.
Here's how the algorithm would work step-by-step:
def asteroid_collision_brute_force(asteroids):
list_of_asteroids = asteroids[:]
collisions_happened = True
while collisions_happened:
collisions_happened = False
index = 0
while index < len(list_of_asteroids) - 1:
first_asteroid = list_of_asteroids[index]
second_asteroid = list_of_asteroids[index + 1]
# Asteroids must be moving in opposite directions to collide
if first_asteroid > 0 and second_asteroid < 0:
collisions_happened = True
if abs(first_asteroid) > abs(second_asteroid):
# Second asteroid destroyed
del list_of_asteroids[index + 1]
elif abs(first_asteroid) < abs(second_asteroid):
# First asteroid destroyed
del list_of_asteroids[index]
else:
# Both asteroids destroyed
del list_of_asteroids[index:index + 2]
# Reset the index to start from the beginning
index = 0
continue
index += 1
return list_of_asteroids
The key to solving this problem efficiently is to simulate the collisions using a stack. We'll go through each asteroid one by one, and use the stack to keep track of the asteroids that haven't exploded yet. The stack helps us easily resolve collisions between asteroids moving in opposite directions.
Here's how the algorithm would work step-by-step:
def asteroidCollision(asteroids):
asteroid_stack = []
for current_asteroid in asteroids:
# Process each asteroid to determine final state
while asteroid_stack and current_asteroid < 0 and asteroid_stack[-1] > 0:
# Handle collision between asteroids going in opposite directions.
top_asteroid = asteroid_stack[-1]
if abs(current_asteroid) > top_asteroid:
asteroid_stack.pop()
continue # Continue collision checks with next asteroid in stack
elif abs(current_asteroid) == top_asteroid:
asteroid_stack.pop()
break # Both asteroids explode
else:
break # Current asteroid explodes
else:
# If the 'while' loop completes without 'break',
asteroid_stack.append(current_asteroid)
return asteroid_stack
Case | How to Handle |
---|---|
Empty input array | Return an empty array immediately as there are no asteroids to collide. |
Single element input array | Return the array directly as there are no collisions possible. |
All asteroids moving in the same direction (all positive or all negative) | No collisions will occur, so return the input array unchanged. |
Large asteroids crashing into small asteroids | The small asteroids should be destroyed and the larger ones should continue until another collision. |
Asteroids of equal size colliding | Both asteroids should be destroyed (removed from the resulting array). |
A sequence of collisions where multiple asteroids are destroyed in a chain reaction | Use a stack to efficiently track the remaining asteroids and handle consecutive collisions. |
Integer overflow if asteroid sizes are very large. | Use a data type that can accommodate larger numbers, like long, to prevent overflow. |
Alternating positive and negative asteroids leading to many potential collisions. | Stack will effectively simulate collisions in the correct order ensuring correct result. |