You are given a 0-indexed n x n
grid where n
is odd, and grid[r][c]
is 0
, 1
, or 2
.
We say that a cell belongs to the Letter Y if it belongs to one of the following:
The Letter Y is written on the grid if and only if:
Return the minimum number of operations needed to write the letter Y on the grid given that in one operation you can change the value at any cell to 0
, 1
, or 2
.
Example 1:
Input: grid = [[1,2,2],[1,1,0],[0,1,0]] Output: 3 Explanation: We can write Y on the grid by applying the changes highlighted in blue in the image above. After the operations, all cells that belong to Y, denoted in bold, have the same value of 1 while those that do not belong to Y are equal to 0. It can be shown that 3 is the minimum number of operations needed to write Y on the grid.
Example 2:
Input: grid = [[0,1,0,1,0],[2,1,0,1,2],[2,2,2,0,1],[2,2,2,2,2],[2,1,2,2,2]] Output: 12 Explanation: We can write Y on the grid by applying the changes highlighted in blue in the image above. After the operations, all cells that belong to Y, denoted in bold, have the same value of 0 while those that do not belong to Y are equal to 2. It can be shown that 12 is the minimum number of operations needed to write Y on the grid.
Constraints:
3 <= n <= 49
n == grid.length == grid[i].length
0 <= grid[i][j] <= 2
n
is odd.When you get asked this question in a real-life environment, it will often be ambiguous (especially at FAANG). Make sure to ask these questions in that case:
The problem asks us to find the fewest changes needed to draw the letter 'Y' on a grid. A brute force approach means trying every possible combination of changes to the grid cells until we find the one with the least amount of changes that successfully forms a 'Y'.
Here's how the algorithm would work step-by-step:
def minimum_operations_y_brute_force(grid):
rows = len(grid)
cols = len(grid[0])
min_operations = float('inf')
for i in range(1 << (rows * cols)):
temp_grid = [['.' for _ in range(cols)] for _ in range(rows)]
operations = 0
index = 0
for row_index in range(rows):
for col_index in range(cols):
# Iterate through all possible combinations of cell changes
if (i >> index) & 1:
if grid[row_index][col_index] == '.':
temp_grid[row_index][col_index] = 'X'
operations += 1
else:
temp_grid[row_index][col_index] = 'X'
else:
if grid[row_index][col_index] == 'X':
operations += 1
index += 1
# Evaluate if the generated grid resembles a 'Y'
if is_y_shape(temp_grid):
min_operations = min(min_operations, operations)
return min_operations
def is_y_shape(grid):
rows = len(grid)
cols = len(grid[0])
# Define Y shape parameters. Adjust as needed
stem_col = cols // 2
fork_length = min(rows // 2, cols // 2)
# Check for stem
for row_index in range(rows // 2, rows):
if grid[row_index][stem_col] != 'X':
return False
# Check for forking arms
for row_index in range(rows // 2 - fork_length, rows // 2):
left_col = stem_col - (rows // 2 - row_index)
right_col = stem_col + (rows // 2 - row_index)
if left_col >= 0 and grid[row_index][left_col] != 'X':
return False
if right_col < cols and grid[row_index][right_col] != 'X':
return False
return True
The best way to solve this is to think about building the 'Y' shape strategically, rather than trying every possibility. We will figure out the best way to draw each part of the 'Y' efficiently. This involves drawing the vertical line, then the two diagonal lines, minimizing the total number of operations.
Here's how the algorithm would work step-by-step:
def min_operations_to_write_y(grid):
grid_size = len(grid)
center_row = grid_size // 2
center_column = grid_size // 2
operations = 0
# Draw the vertical line from bottom to center
for row_index in range(center_row, grid_size):
if grid[row_index][center_column] == 0:
grid[row_index][center_column] = 1
operations += 1
# Draw the diagonal line from top-left to center
for index in range(center_row):
row_index = index
column_index = index
if grid[row_index][column_index] == 0:
grid[row_index][column_index] = 1
operations += 1
# Draw the other diagonal line from top-right to center
for index in range(center_row):
row_index = index
column_index = grid_size - 1 - index
# Avoid recalculating for same cell
if grid[row_index][column_index] == 0:
grid[row_index][column_index] = 1
operations += 1
# Return the total number of operations
return operations
Case | How to Handle |
---|---|
Zero-sized grid (n=0) | Return 0 as no operations are needed since there is no grid. |
Small grid (n=1) | Check if the single cell is already 'Y', return 0 if so, 1 otherwise. |
Grid already contains a perfect 'Y' | Return 0, as no operations are required. |
All cells are the same and form the 'Y' shape | Handle the case where all cells are initialized to the color of the desired 'Y', returning 0. |
Large grid (n is very large, potential for integer overflow) | Ensure the operation count uses a data type that can accommodate potentially large values, like long. |
n is an even number. | The provided formula or logic must correctly handle even values of 'n' during coordinate calculations of the 'Y' shape's position, typically rounding appropriately. |
Input grid is not square (rows != cols) | Return -1 or throw an exception, indicating that the problem is not valid or adapt to use min(rows, cols). |
Memory Constraints on Large Grids | If modifying the grid in place is not feasible, an algorithm minimizing memory footprint by only considering key cells is required. |