Depending on the team, there are a lot of projects that will help with building experience.
There's good work-life balance, but there will be times where you are required to work overtime. Some teams have zero work-life balance.
Salary is averagely on the lower side for the industry.
There are fewer vacation holidays and sick days compared to other companies.
One interview had only pretty tough questions. Questions were mostly on C/C++, like inheritance and polymorphism. There were two tandem interviews. One behavioral and the other technical part, in which there were two people asking questions.
Pretty standard, with nice people overall. This was for GPU tools, so standard C++ skills are expected. Make sure you practice. There is a screening, and then interviews with different teams.
Asked about CUDA hardware and GPGPU, what are scenarios where I could get a segmentation fault with no error during compilation? Space is not an issue.
One interview had only pretty tough questions. Questions were mostly on C/C++, like inheritance and polymorphism. There were two tandem interviews. One behavioral and the other technical part, in which there were two people asking questions.
Pretty standard, with nice people overall. This was for GPU tools, so standard C++ skills are expected. Make sure you practice. There is a screening, and then interviews with different teams.
Asked about CUDA hardware and GPGPU, what are scenarios where I could get a segmentation fault with no error during compilation? Space is not an issue.