The screening interview began with questions about measuring GPU performance.
This was followed by a C++ exercise, which first required an explanation and then an implementation.
Brief questions about the graphics pipeline and experiences listed on the CV were also asked.
The interview lasted one hour and a half.
What is occupancy?
Why having low occupancy is not always bad?
What other factors influence performance?
Graphics pipeline (also describe role of primitive assembly and early Z)
Implement Line Replaceable Unit (LRU) Cache in C++
The following metrics were computed from 1 interview experience for the Apple GPU Performance Engineer role in United Kingdom.
Apple's interview process for their GPU Performance Engineer roles in the United Kingdom is extremely selective, failing the vast majority of engineers.
Candidates reported having very good feelings for Apple's GPU Performance Engineer interview process in United Kingdom.