First, I was sent a relatively simple but substantial coding challenge. After my code was evaluated by the team, I was asked to come in for an onsite interview.
The onsite was all day and consisted of working with another interviewing candidate (for a different position) and one of the team's engineers on a simple networked game. It was a lot of fun, though I had some small problems. My paired partner was significantly older and more experienced than myself, which made the interaction somewhat difficult for me.
A brief one-on-one with the team manager about my interest in the role, etc., concluded the day. It was mostly about culture fit, etc.
Why are you interested in Blizzard?
The following metrics were computed from 1 interview experience for the Blizzard Associate Software Engineer role in San Francisco, California.
Blizzard's interview process for their Associate Software Engineer roles in San Francisco, California is extremely selective, failing the vast majority of engineers.
Candidates reported having very good feelings for Blizzard's Associate Software Engineer interview process in San Francisco, California.