Phone screen followed by three one-hour interviews. Each interview was with two to three people. No technical or coding questions were asked; questions related to automation design, dealing with co-workers, and planning a project, etc. There was also discussion on how games testing differed from other verticals.
Discuss a time I disagreed with a manager and how it was resolved.
The following metrics were computed from 1 interview experience for the Blizzard Senior Software Development Engineer In Test (SDET) role in United States.
Blizzard's interview process for their Senior Software Development Engineer In Test (SDET) roles in the United States is extremely selective, failing the vast majority of engineers.
Candidates reported having very negative feelings for Blizzard's Senior Software Development Engineer In Test (SDET) interview process in United States.