The process for me went like this:
The recruiting call was really straightforward. It basically just told me what the interview process was like and let me ask questions.
The call with the hiring manager was a pleasure. We mostly just talked through my past experiences from my resume.
The coding test seemed really fair. You got 2 hours to do it, and then the first panel interview was going through the answers, answering follow-up questions, and walking through your thought process. There was no stressful live coding at all. The HackerRank questions were a mix of coding and multiple-choice, nothing beyond like a medium difficulty, but definitely focused towards game development.
The subject matter interview is obviously going to depend on what you're interviewing for, but mine was basically walking through a variety of problems and how you might tackle them (no live coding here either). They were definitely testing my knowledge, but it felt more like a collaboration on how to handle different scenarios than a bunch of 'gotcha' questions I feel some places ask.
The culture fit interview was with a producer and designer, and was mostly about how you interact and take part in a team.
Overall, it was a great experience. The only negative I have is that the process took a while. After the HackerRank, the next interview wasn't scheduled until almost a month later, but the recruiter was always responsive when I asked for an update.
Can you talk about any of your past experiences collaborating with designers?
The following metrics were computed from 33 interview experiences for the Blizzard Software Engineer role in United States.
Blizzard's interview process for their Software Engineer roles in the United States is fairly selective, failing a large portion of engineers who go through it.
Candidates reported having very good feelings for Blizzard's Software Engineer interview process in United States.