Everyone from the top to the bottom genuinely cares, first and foremost, about making great games. No shovelware here, no publishers dictating design to try and catch the latest fad.
Great products, successful company. I've had maybe 2 days of crunch in 4 years.
It seems like every week we are celebrating someone's 10, 15, or 20 years here at Blizzard. People tend to join and never leave.
Art, design, and other creative fields are respected much more here compared to other companies (I'm an engineer, FWIW).
I've seen several problems come up which would be company-sinking crises at other studios (I've worked at 7 other game studios and have seen many layoffs and shutdowns), but here, the ship changed course, smart decisions were made and implemented, and disasters were averted. Pretty amazing.
The fact that Blizzard has such good employee retention means there are a lot of people with 10, 15, or 20 years of experience who have never worked anywhere else. In my opinion, "fresh blood" from the outside would be helpful to get some things up to modern industry standards.
Keep being genuinely awesome.
This is a description for the initial screening. The recruiter was friendly and enthusiastic. I was also told that working for Blizzard is a fun and rewarding experience and that it is an inclusive environment.
There was first an interview with the recruiter, then one with the manager. Then, I had to pass a HackerRank test, followed by a technical interview with the team in C++. Finally, there was an interview with the PM and director. Gaming experience no
The recruiter was sweet, but the person in charge of interviewing for the QA team was very off-putting and lacked normal social skills. It made things very uncomfortable. All in all, a decent process, but I found the people with the most power in the
This is a description for the initial screening. The recruiter was friendly and enthusiastic. I was also told that working for Blizzard is a fun and rewarding experience and that it is an inclusive environment.
There was first an interview with the recruiter, then one with the manager. Then, I had to pass a HackerRank test, followed by a technical interview with the team in C++. Finally, there was an interview with the PM and director. Gaming experience no
The recruiter was sweet, but the person in charge of interviewing for the QA team was very off-putting and lacked normal social skills. It made things very uncomfortable. All in all, a decent process, but I found the people with the most power in the