On-site amenities:
Diversity and inclusion programs.
Learning programs.
Clubs and meetup groups.
Overall positive culture.
Donates to world disasters and participates in programs such as the Make-A-Wish Foundation.
Yearly holiday parties, renting out entire theme parks for an evening.
Bi-yearly profit sharing.
Vested stocks.
Blizzard employees also get discounts on gear and all Activision Blizzard games.
Free balance and game codes to redeem.
Ride-share programs and raffles.
Blizzard fans are everywhere and extremely kind.
Culture differs per game team. Experience at Blizzard may vary as a result. Different teams have led to silos in shared code and cross-communication. Each team is constantly reinventing the wheel. It is better to leave Blizzard and get rehired for a pay increase than to stay and receive a pay increase through reviews. When projects were cancelled, people were allotted time to find new teams; that practice has since changed. Blizzard has only become slower at making games over time, which affects bonuses and profit sharing. There is little accountability for executive decisions that are passed down to its employees instead. Some teams drastically need more people, and this has led to burnout and turnover.
A quick process: a screening interview, then a coding challenge on a code test website. The challenge was intended to be difficult to impossible. I was told that no one passed. Making the challenge more difficult was the instruction that I pretend t
Technical interview focused on theory-based questions and object-oriented design. They gave me an offline design game for object-oriented design. I used design patterns and felt I answered it pretty well.
First, a screening call. Then, a hiring manager interview. Next, a panel of three one-hour technical interviews with members of the team I'd be joining. Finally, an interview with Product Managers.
A quick process: a screening interview, then a coding challenge on a code test website. The challenge was intended to be difficult to impossible. I was told that no one passed. Making the challenge more difficult was the instruction that I pretend t
Technical interview focused on theory-based questions and object-oriented design. They gave me an offline design game for object-oriented design. I used design patterns and felt I answered it pretty well.
First, a screening call. Then, a hiring manager interview. Next, a panel of three one-hour technical interviews with members of the team I'd be joining. Finally, an interview with Product Managers.