Blizzard makes great games and takes the process of that very seriously.
Employees are very loyal to the company.
Activision has limited influence into the decisions Blizzard makes.
Players will worship you.
You'll get to work with very smart people.
Blizzard doesn't work hard to be a great place to work. Essentially, it's a privilege to work at Blizzard, and you will be reminded of that constantly.
Management isn't a high priority. A lot of management in engineering, art, and game design is farmed out to professional managers who aren't actual members of that discipline. I was told at one point to stop focusing so much on my direct reports and just make more good features.
Blizzard has a rock star culture. This can be fun when you see your colleagues on stage at BlizzCon. It's not a great place if you believe in humility.
Blizzard employees can experience Stockholm Syndrome. They are made to feel guilty if they choose to leave the company.
Convince your people that you really value them. Ask not what they can do for Blizzard, but what Blizzard can do for them.
Professional, thorough, and fair. There were several phone screen interviews, which led up to a full day on-site interview that consisted of several 1:1 and group sessions. A technical test was also given, which was reviewed during the on-site inter
First, a screening call. Then, a hiring manager interview. Next, a panel of three one-hour technical interviews with members of the team I'd be joining. Finally, an interview with Product Managers.
It took about 2 weeks to first hear back from someone, and my initial phone screen was about 2 weeks after that. It was half behavioral (talking about past job experiences) and half standard technical questions (algorithm runtimes, etc). It took a w
Professional, thorough, and fair. There were several phone screen interviews, which led up to a full day on-site interview that consisted of several 1:1 and group sessions. A technical test was also given, which was reviewed during the on-site inter
First, a screening call. Then, a hiring manager interview. Next, a panel of three one-hour technical interviews with members of the team I'd be joining. Finally, an interview with Product Managers.
It took about 2 weeks to first hear back from someone, and my initial phone screen was about 2 weeks after that. It was half behavioral (talking about past job experiences) and half standard technical questions (algorithm runtimes, etc). It took a w