The workforce has incredible skill and drive to make the best games they can. Some individual departments/teams have compassionate leadership with enough clout to fight for their employees.
Managers: Blizzard still promotes many individual contributors to management positions but neglects people-management training in favor of project management. Some managers are capable, compassionate advocates for their reports; others are ineffective at best or downright inept.
Retention: Management relies on a revolving door of starry-eyed applicants while underpaying and disrespecting current employees. Salaries are industry average at best, and promotions & bonuses are anemic, so the most skilled employees are constantly leaving for studios willing to pay their worth.
Since 2019, the ABK executive team has gaslighted middle management and straight-up ignored employee concerns over:
"HR protects the company" has rarely been more true than at Blizzard/ABK. My dealings with ABK HR were collectively over a year of the most hostile, damaging work environment I've endured in over a decade in the industry.
Allow for and invest in remote work. Respect your employees. If you hate the idea of a union, stop creating conditions where one is needed.
The process took a couple of weeks. First was a phone call with the recruiter, then a phone call with questions from the team, and then another follow-up with the recruiter. This was finally followed by an on-site interview. After the on-site, I got
I went through two rounds of interviews: one social and one more technical. Overall, the process took place over three months. The interviews were conducted by a three-person panel. Each section lasted about an hour.
Questions about basic test cycles were asked. The interview was held by my now manager and a tester colleague. I had to do a test to go through maps and screenshots, find bugs, and document them.
The process took a couple of weeks. First was a phone call with the recruiter, then a phone call with questions from the team, and then another follow-up with the recruiter. This was finally followed by an on-site interview. After the on-site, I got
I went through two rounds of interviews: one social and one more technical. Overall, the process took place over three months. The interviews were conducted by a three-person panel. Each section lasted about an hour.
Questions about basic test cycles were asked. The interview was held by my now manager and a tester colleague. I had to do a test to go through maps and screenshots, find bugs, and document them.