I was contacted by a recruiter after applying for a Software Engineer position at Disney.
The recruiter missed calling me three times, and I had to reschedule our calls because of that. After finally conversing with him, I was scheduled for a technical phone interview.
The engineer rescheduled our call five times, citing reasons such as "forgot to call," "team lunch got extended," and "was not notified by the recruiter." None of the reasons were legitimate. Finally, when we got to talk, I cleared the phone screen and was invited for an on-site interview.
The on-site interview was no different. Nobody knew I was scheduled for an interview, and I had to wait for 75 minutes before anyone could talk to me. The interview went well, and I was offered the job. However, following my interview experiences, I decided to decline the offer for obvious reasons.
Nobody seemed interested in the work, and nobody appeared to be serious. I would not want to work for such a company where the work is not serious and not organized to any extent.
Technical questions were tough. I was asked to write a crawler, implement the powerset algorithm, and design an elevator system for a gaming framework.
The following metrics were computed from 2 interview experiences for the Disney Software Engineer role in Palo Alto, California.
Disney's interview process for their Software Engineer roles in Palo Alto, California is fairly selective, failing a large portion of engineers who go through it.
Candidates reported having mixed feelings for Disney's Software Engineer interview process in Palo Alto, California.