Applied for the position of Audio Programmer in the UK. The interview process was quite straightforward, with an initial Skype interview, a programming test, a technical interview, and a final face-to-face interview.
Did not get the job because management decided to revamp the open positions, and therefore this position was removed. Or could it be because they decided it's not worth applying for a sponsor license for me? Who knows.
I almost got the job, since HR mentioned a provisional offer was underway.
The initial interview was with an audio engineer and an audio designer. The questions ranged from the usual ones, such as "Why do you want to work for us?", to specific questions, such as "What do you think are the technical challenges faced in audio engineering today?"
The programming test was straightforward: create a game. The sprites and graphics were handled by the class provided with the test; you just needed to write C++ code for the game logic to work properly and efficiently.
I also had another technical interview with a senior programmer. This one was really technical, covering aspects of C++, data structures, threads, etc.
The final face-to-face interview was also good. I had the chance to see their office and building. I was interviewed by an audio engineer and also by the game director.
Consider a 100-story building. You have two eggs (both are exactly identical) and you need to figure out from which floor onwards the egg will break when you throw it. You can take any number of tries to throw the egg if it hasn't broken.
The following metrics were computed from 1 interview experience for the Electronic Arts Audio Programmer role in India.
Electronic Arts's interview process for their Audio Programmer roles in India is extremely selective, failing the vast majority of engineers.
Candidates reported having mixed feelings for Electronic Arts's Audio Programmer interview process in India.