They asked a couple of technical questions (C++) and programming basics, such as heap/stack, multi-threads, and memory leak issues. Then, they moved on to behavioral questions.
Overall, it was pretty straightforward and simple.
(C++) and programming basics, such as heap/stack, multi-threading, and memory leak issues.
The following metrics were computed from 1 interview experience for the Electronic Arts Game Programmer role.
Electronic Arts's interview process for their Game Programmer roles is extremely selective, failing the vast majority of engineers.
Candidates reported having very good feelings for Electronic Arts's Game Programmer interview process.