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Mobile Applications Developer Interview Experience - United States

April 12, 2013
Neutral ExperienceNo Offer

Process

I applied online and received a call back in a few days. However, the interview process was not a few days, but rather several weeks. I went through 3 phone calls and 2 phone technical interviews that took more than a month. They finally scheduled an onsite interview, but that got cancelled the next day because of an unclear issue. I didn't hear back for a week and a half while they scheduled another phone screening, which didn't involve many technical details. After another week, they told me the position I was applying for was placed on hold indefinitely. During this 6-7 week time, I rejected two other offers with much smaller companies. This process took too much time, and most of the time I was simply waiting. The folks I've talked with were all very nice. I wasn't rushed to give an answer to a question I got stuck on. The phone interviewers gave me great details about the EA work-life and team structure, which gave me motivation to pursue the position even further.

Questions

Abstract class vs. Interface class

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Interview Statistics

The following metrics were computed from 1 interview experience for the Electronic Arts Mobile Applications Developer role in United States.

Success Rate

0%
Pass Rate

Electronic Arts's interview process for their Mobile Applications Developer roles in United States is extremely selective, failing the vast majority of engineers.

Experience Rating

Positive0%
Neutral100%
Negative0%

Candidates reported having mixed feelings for Electronic Arts's Mobile Applications Developer interview process in United States.

Electronic Arts Work Experiences