The interview had three steps:
The technical questions were easy to medium, language-oriented (C++) and included some basic algorithms.
Check to see if an array has two elements that sum up to a target.
Constructors, inheritance, polymorphism, virtual stuff (C++).
The following metrics were computed from 104 interview experiences for the Electronic Arts Software Engineer role.
Electronic Arts's interview process for their Software Engineer roles is fairly selective, failing a large portion of engineers who go through it.
Candidates reported having very good feelings for Electronic Arts's Software Engineer interview process.