There are two interviews in total. One was a coding test, a gaming test asking to write a game using C++. The description was detailed, and it was a very easy game test. I completed it properly, then got the other interview in Stockholm.
The other interview was a face-to-face interview with three people: one from EA headquarters, one team leader, and one key developer. Questions were about your program and they asked in detail, such as why you used that and why not, blah blah.
It is about the performance of vectors. Why don't you use arrays?
I didn't think about using arrays before, and I was nervous about it.
The following metrics were computed from 104 interview experiences for the Electronic Arts Software Engineer role.
Electronic Arts's interview process for their Software Engineer roles is fairly selective, failing a large portion of engineers who go through it.
Candidates reported having very good feelings for Electronic Arts's Software Engineer interview process.