Was flown to Orlando, picked up at the airport, and driven to Tiburon. I was given a written programming test that included writing a basic linked list and a question on the minimum number of cycles I could optimize some assembly in. The interviewers were friendly and took me out to lunch afterwards.
Implement a linked list, and write some assembly.
The following metrics were computed from 9 interview experiences for the Electronic Arts Software Engineer I role.
Electronic Arts's interview process for their Software Engineer I roles is incredibly easy as the vast majority of engineers get an offer after going through it.
Candidates reported having very good feelings for Electronic Arts's Software Engineer I interview process.