Interviewed for a Software Engineering Internship. Close to finishing up the summer, and I've accepted a full-time position at the studio.
First Round: Fairly straightforward technical interview. Typically easy to medium difficulty LeetCode-style questions over Zoom / shared editor. Chose C# as my language. The interviewer was super nice and helpful.
Second Round: Behavioral with a hiring manager and studio producer. Very typical questions regarding my interests, past challenges, and style of personal/team work. The producer in particular was very nice (at some point, we just talked about our favorite video games).
Anagram checkers and groupers. Be sure to think about time/space complexity, corner cases, testing, and, overall, talk about your thought process.
The following metrics were computed from 21 interview experiences for the Electronic Arts Software Engineer (Internship) role.
Electronic Arts's interview process for their Software Engineer (Internship) roles is fairly selective, failing a large portion of engineers who go through it.
Candidates reported having very good feelings for Electronic Arts's Software Engineer (Internship) interview process.