I was contacted by EA's recruiter and had an initial talk with him regarding the role, benefits, salary, etc.
After that, I had an online Skype interview for about 45 minutes. It was a general discussion about my background and involved some technical questions regarding how I did things in the past.
The second phase was an on-site interview at Criterion Games in Guilford. It lasted about 2.5 hours and was a discussion about the pipeline and the processes used.
There were also a few UI technical questions regarding how I would implement a system similar to another one, or what I would change in the current UI of a game.
What excites you? What makes you wake up in the morning?
The following metrics were computed from 3 interview experiences for the Electronic Arts UI Software Engineer role.
Electronic Arts's interview process for their UI Software Engineer roles is fairly selective, failing a large portion of engineers who go through it.
Candidates reported having very good feelings for Electronic Arts's UI Software Engineer interview process.