Testing video games wasn't an overly difficult job, and the people I worked with were great. Management was exceptional.
The company was more worried about "incurring more costs related to employment," i.e., being forced to provide health benefits to hourly employees, than it was about the timing of 'layoffs'.
The online assessment was easy, only with theoretical software testing questions. The first interviewer was nice; the second one was unconcerned. No online coding was required in the whole process.
First, you get called to schedule an interview and some details about the job, such as salary and work hours. The interview is a 30-minute video call on Zoom, where you get asked some simple questions.
Initial HR screening: talking about experience and personality. Followed by a technical interview with someone from QA, strictly about what games I play, what bugs I have encountered, and if I reported them. Bad offer: long shift with long commute,
The online assessment was easy, only with theoretical software testing questions. The first interviewer was nice; the second one was unconcerned. No online coding was required in the whole process.
First, you get called to schedule an interview and some details about the job, such as salary and work hours. The interview is a 30-minute video call on Zoom, where you get asked some simple questions.
Initial HR screening: talking about experience and personality. Followed by a technical interview with someone from QA, strictly about what games I play, what bugs I have encountered, and if I reported them. Bad offer: long shift with long commute,