Testing video games wasn't an overly difficult job, and the people I worked with were great. Management was exceptional.
The company was more worried about "incurring more costs related to employment," i.e., being forced to provide health benefits to hourly employees, than it was about the timing of 'layoffs'.
The interview proceeded favorably, with a comfortable exchange centered around industry-related subjects. The casual and informative conversation contributed to a successful and mutually beneficial outcome for all involved. Following the interview, t
The online assessment was easy, only with theoretical software testing questions. The first interviewer was nice; the second one was unconcerned. No online coding was required in the whole process.
It was very great, as I was already familiar with basic game development terms like meshes, static and dynamic assets, AI, classes, inheritance, and events. It was very easy if you come from a game development or indie background.
The interview proceeded favorably, with a comfortable exchange centered around industry-related subjects. The casual and informative conversation contributed to a successful and mutually beneficial outcome for all involved. Following the interview, t
The online assessment was easy, only with theoretical software testing questions. The first interviewer was nice; the second one was unconcerned. No online coding was required in the whole process.
It was very great, as I was already familiar with basic game development terms like meshes, static and dynamic assets, AI, classes, inheritance, and events. It was very easy if you come from a game development or indie background.