During my time at EA, the company had many ups and downs. Some good bullet points while working on a live service game with them would be:
There were also many things to dislike at the company, especially as time on contracts was coming close to end dates.
The online assessment was easy, only with theoretical software testing questions. The first interviewer was nice; the second one was unconcerned. No online coding was required in the whole process.
First, you get called to schedule an interview and some details about the job, such as salary and work hours. The interview is a 30-minute video call on Zoom, where you get asked some simple questions.
Initial HR screening: talking about experience and personality. Followed by a technical interview with someone from QA, strictly about what games I play, what bugs I have encountered, and if I reported them. Bad offer: long shift with long commute,
The online assessment was easy, only with theoretical software testing questions. The first interviewer was nice; the second one was unconcerned. No online coding was required in the whole process.
First, you get called to schedule an interview and some details about the job, such as salary and work hours. The interview is a 30-minute video call on Zoom, where you get asked some simple questions.
Initial HR screening: talking about experience and personality. Followed by a technical interview with someone from QA, strictly about what games I play, what bugs I have encountered, and if I reported them. Bad offer: long shift with long commute,