I work for a smaller group of QA within the EA scope, and having a tight-knit community helps create stronger bonds.
Great work/life balance with the hybrid work model.
Ability to always ask for help and receive it, along with guidance.
Working in QA can be tedious and monotonous, no matter where you go, and EA is no exception. Working as a contractor means there are certain FT employee-only things you miss out on. Onboarding for a full-time position is complicated.
First phase: 15-minute phone screening interview (basic questions about yourself and salary expectations). Second phase: 1.5-hour onsite interview (more in-depth talk about the product, the company, and culture).
It took two weeks. First was the telephonic round: screening, introduction, experience, and skills. The second was the video interview with two people from EA. It was a technical plus situational judgmental interview.
The interview is relatively short and focused on your ability to speak English and describe occurrences in video games, mainly bugs. They generally looked to see how serious I was and if I only wanted a job in order to 'get paid to play games'.
First phase: 15-minute phone screening interview (basic questions about yourself and salary expectations). Second phase: 1.5-hour onsite interview (more in-depth talk about the product, the company, and culture).
It took two weeks. First was the telephonic round: screening, introduction, experience, and skills. The second was the video interview with two people from EA. It was a technical plus situational judgmental interview.
The interview is relatively short and focused on your ability to speak English and describe occurrences in video games, mainly bugs. They generally looked to see how serious I was and if I only wanted a job in order to 'get paid to play games'.