Great managers, opportunity to work on AAA products. Lots of interesting work and solid support systems.
It's easy to get lost in the masses and end up being treated like a dispensable commodity.
I once heard a Senior Development Director say something like the following: "Unreal Engineers are a dime a dozen."
What he meant was that qualified gaming engineers with Unreal experience were easy to find and hire. This wasn't supported by the amount of time and effort it took them to hire qualified Unreal engineers.
My impression was that he didn't see the value of the engineers already on staff; he saw them as a commodity to be bought and discarded when he no longer had a use for them.
For gaming studios, EA's managers are definitely above average, but their corporate leadership could benefit from deeper contact with the rest of the staff.
Phoned by a recruiter after I applied online. Talked to the hiring manager on the phone as well. It was for a temporary position, so the interview process was really short. Just one round of interview for about one hour. The first 30 minutes was te
Applied online, then I got a response after one week. It was a very relaxed interview, which was more focusing on my last job experience. Just be yourself and try to remember details of your past experience. Specially focus on related tasks in gamin
Very constructive and peaceful. Felt like I was at the right place at the right time. I could have done better, but I chose to see that as my own problem rather than EA's.
Phoned by a recruiter after I applied online. Talked to the hiring manager on the phone as well. It was for a temporary position, so the interview process was really short. Just one round of interview for about one hour. The first 30 minutes was te
Applied online, then I got a response after one week. It was a very relaxed interview, which was more focusing on my last job experience. Just be yourself and try to remember details of your past experience. Specially focus on related tasks in gamin
Very constructive and peaceful. Felt like I was at the right place at the right time. I could have done better, but I chose to see that as my own problem rather than EA's.