Pay and benefits are excellent. The company is well-established and stable. It is very friendly to remote work.
Very little opportunity for growth or innovation.
The company is heavily invested in a small number of popular game franchises and rarely makes opportunities outside of those franchises available.
Its games are built with obsolete frameworks or poorly-maintained proprietary tools.
The company imposes severe restrictions on what projects employees are allowed to work on outside of work. Any personal project that even vaguely relates to the game industry is generally disallowed without special permission from HR.
Either give employees more freedom in what they're allowed to do with their personal time, or give them a more diverse set of internal opportunities.
Had an interview with 4 different rounds. First round was HR. Then a tech round with the managers, and then 2 panel rounds. It was a bitter ending; I did not get an offer.
Starting with a phone screening with HR, followed by an interview with the technical director. Then a technical interview with team members and a behavioral interview with a producer and a project manager.
A first screening with the recruiter to talk about the position. An interview with the software engineering lead, and then three more rounds of interviews. One of them was "culture add" and then two technical interviews, which were pretty similar.
Had an interview with 4 different rounds. First round was HR. Then a tech round with the managers, and then 2 panel rounds. It was a bitter ending; I did not get an offer.
Starting with a phone screening with HR, followed by an interview with the technical director. Then a technical interview with team members and a behavioral interview with a producer and a project manager.
A first screening with the recruiter to talk about the position. An interview with the software engineering lead, and then three more rounds of interviews. One of them was "culture add" and then two technical interviews, which were pretty similar.