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Fun Games, Intense Deadlines

Software Engineer
Current Employee
Has worked at Electronic Arts for 6 years
May 18, 2017
4.0
RecommendsPositive OutlookApproves of CEO
Pros

Fun culture and talented, passionate people.

There is an ever-changing landscape of challenges. Working in games is gratifying, as so many people are instantly familiar with the products, and there is satisfaction in making things that are fun.

Cons

There is a lot of pressure to meet immovable deadlines on annual titles or those with announced hard release dates. Stress can be a problem. Gamers are very unforgiving, always want more, and rarely appreciate the hard work required to deliver a title.

Advice to Management

Actively encourage the development of new independent ideas on company time and constantly create new IP in small teams, giving everyone a shot at that experience.

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