Fun culture and talented, passionate people.
There is an ever-changing landscape of challenges. Working in games is gratifying, as so many people are instantly familiar with the products, and there is satisfaction in making things that are fun.
There is a lot of pressure to meet immovable deadlines on annual titles or those with announced hard release dates. Stress can be a problem. Gamers are very unforgiving, always want more, and rarely appreciate the hard work required to deliver a title.
Actively encourage the development of new independent ideas on company time and constantly create new IP in small teams, giving everyone a shot at that experience.
Had an interview with 4 different rounds. First round was HR. Then a tech round with the managers, and then 2 panel rounds. It was a bitter ending; I did not get an offer.
Starting with a phone screening with HR, followed by an interview with the technical director. Then a technical interview with team members and a behavioral interview with a producer and a project manager.
A first screening with the recruiter to talk about the position. An interview with the software engineering lead, and then three more rounds of interviews. One of them was "culture add" and then two technical interviews, which were pretty similar.
Had an interview with 4 different rounds. First round was HR. Then a tech round with the managers, and then 2 panel rounds. It was a bitter ending; I did not get an offer.
Starting with a phone screening with HR, followed by an interview with the technical director. Then a technical interview with team members and a behavioral interview with a producer and a project manager.
A first screening with the recruiter to talk about the position. An interview with the software engineering lead, and then three more rounds of interviews. One of them was "culture add" and then two technical interviews, which were pretty similar.