EA treats its employees well internally. It handled the COVID-19 situation exceptionally well with programs for time off and home office expense compensation.
Work-life balance is good; I haven't seen much overtime in the last few years.
Overall compensation, including stock and annual performance bonuses, is competitive.
Having several teams working on the same internal engine allows for good collaboration with teams from other studios. Developers are keen on helping each other.
Despite great efforts and improvements in the last years, Frostbite's user experience for content developers is not on par with public engines (Unity & Unreal).
EA is a heavy machine where it's hard to innovate, thus the difficulty to create new IPs.
Smaller ambitions for new IPs and build on success.
There's only one interview session. It comprises the following: * Gaming experience * English level (written and spoken) * Experience with testing * Experience with bugs/issues (describe the issues seen)
The interview was 1-hour long. They asked me some general questions about my current job position. Tech questions were about basic concepts of Java and an easy coding question. Besides, they asked me to rate my Java skills from 1 to 10.
was 2 days
There's only one interview session. It comprises the following: * Gaming experience * English level (written and spoken) * Experience with testing * Experience with bugs/issues (describe the issues seen)
The interview was 1-hour long. They asked me some general questions about my current job position. Tech questions were about basic concepts of Java and an easy coding question. Besides, they asked me to rate my Java skills from 1 to 10.
was 2 days