It is a gateway to the industry.
You work with AAA games.
The atmosphere among the testers is good.
The studio closes for a week at Christmas, which guarantees an extra 5 days of paid vacation.
You learn a lot.
The system of temporary contracts of 3 or 4 months chained up to a maximum of two years is quite toxic, as at no point do you have job security.
In case of non-renewal, you are notified between the 15th and 20th of your last month, leaving little room to maneuver.
It is difficult to be promoted, and the quality of leadership varies wildly between teams.
The schedules, although regular, do not adapt to life in Madrid, as you finish at 7 in the evening and on Fridays you do not leave at midday, which is compensated by 22 free afternoons per year.
Overtime, although infrequent, is not paid and is compensated with another day off.
After applying online, they contacted me to do a preliminary online test. I had to answer some videogame-related questions and identify bugs in different screenshots, as well as write a short English essay about videogames. Two weeks after that, the
I had a phone interview with a human resource member and then an online test. After a few days, they scheduled another phone interview lasting 30 minutes. The process was really simple and confidential.
A first screening with the recruiter to talk about the position. An interview with the software engineering lead, and then three more rounds of interviews. One of them was "culture add" and then two technical interviews, which were pretty similar.
After applying online, they contacted me to do a preliminary online test. I had to answer some videogame-related questions and identify bugs in different screenshots, as well as write a short English essay about videogames. Two weeks after that, the
I had a phone interview with a human resource member and then an online test. After a few days, they scheduled another phone interview lasting 30 minutes. The process was really simple and confidential.
A first screening with the recruiter to talk about the position. An interview with the software engineering lead, and then three more rounds of interviews. One of them was "culture add" and then two technical interviews, which were pretty similar.