You get EA Game Credits on a yearly basis, which is pretty rocking. After you spend your credits, you can buy games that EA produces at a discounted rate.
In addition, they have Beer Friday, which is "Bring your own beer, just don't leave work drunk."
The perks are nice, and I like the SCUM Methodology they used to conduct daily meetings. It really held everyone in check when it came to getting your projects completed on time.
Well, I found working for Electronic Arts to be very political. If you rubbed someone the wrong way, you would basically eat lunch alone and not be invited out with everyone else to get a soda downstairs or something of the sort. I found the memos received from upper management were not very detailed, so we were kind of in the dark about things. In addition, the way our director handled people was very passive. He would never come out and say something to your face, but he would let other people do his dirty work for him. It kind of sucked.
Sure. Just be more open with your employees. If you perceive there's a problem with someone, come to them directly. Don't start rumors or encourage gossiping at the beer fridge, as it was. Anyhoo...
Structured in two different processes: 1. HR and Manager interview about your past experience, motivation, and passion. 2. Technical interview with questions from infrastructure and object-oriented programming, with some few elementary design patter
Technical interview with C++ and problem-solving questions. Screen sharing, but no need to be overly specific. Interviewers help and guide you through the answers. Early feedback with explanations.
Two rounds with a panel of people, with a mix from future team members, related team members, and future managers. Great guidance from the talent acquisition team through the process, from the first screening call to follow-up.
Structured in two different processes: 1. HR and Manager interview about your past experience, motivation, and passion. 2. Technical interview with questions from infrastructure and object-oriented programming, with some few elementary design patter
Technical interview with C++ and problem-solving questions. Screen sharing, but no need to be overly specific. Interviewers help and guide you through the answers. Early feedback with explanations.
Two rounds with a panel of people, with a mix from future team members, related team members, and future managers. Great guidance from the talent acquisition team through the process, from the first screening call to follow-up.