Many strict, inflexible processes. Deadlines were automatically set as soon as you started working on something, and you had to talk to a team lead to change them. I was on a big team; I think some of the small teams were better.
Fairly long hours, and before deadlines, all developers had to stay until 9 p.m. some nights, regardless of what work they had to do.
Long commute if you want to live near Madison itself.
Outdated technology. I didn't mind Mumps, but VB6 is terrible. Hopefully, they've made progress on the transition to C#.
I submitted my resume through Handshake, completed an online assessment, and then had a brief phone interview. The phone interview was mostly behavioral, with some questions about topics on my resume.
Phone behavioral and online assessment followed by a Zoom interview with live coding and system design questions. The first parts were done at the same time, and the next round was dependent on those results.
Received an initial phone interview with a developer at Epic. It was a standard kind of screening phone call to verify credentials and go through the job requirements and such. Then came a skills assessment, which consisted of four parts: programmin
I submitted my resume through Handshake, completed an online assessment, and then had a brief phone interview. The phone interview was mostly behavioral, with some questions about topics on my resume.
Phone behavioral and online assessment followed by a Zoom interview with live coding and system design questions. The first parts were done at the same time, and the next round was dependent on those results.
Received an initial phone interview with a developer at Epic. It was a standard kind of screening phone call to verify credentials and go through the job requirements and such. Then came a skills assessment, which consisted of four parts: programmin